Better solution;

1) App developer registers supplying postal address & credit card details.
2) Google does an auth on the card details including an AVS check (AVS 
can be done outside the US).
3) Google sends a PIN/Password to the supplied postal address.
4) Developers have to enter the PIN/Password before being able to list apps.

This gives a few advantages;

- Google does an auth but doesn't send the transaction for settlement. 
This means the developer isn't charged.
- The use of AVS and sending a PIN/Password to the address by post means 
that if something bad does happen the police have a place to start 
looking with a reasonable level of certainty that someone at that 
address knows something.

If Google wanted to cover their costs they could charge $5 instead of 
just doing an auth.

The big problem as I can see it with the current system is that there is 
not verification of the information used to log into the AppStore, so a 
malicious developer could register using a credit card, supply the card 
holders address, but because nothing is sent to that address the real 
card hold may know nothing about it. By sending a PIN/Password to the 
address and requiring it's use before the account is live you get a 
higher level of confidence that the card holder is the developer.

Al.

P.S. for more on AVS see 
http://www.outsidethecode.com/faq/address_verification.aspx, and despite 
what the article says you can get AVS in non-US countries, the UK had it 
in place before it was widely adopted in the US.

Incognito wrote:
> Yeah, I guess there are a lot of ways to defeat this. But that still
> leaves a trail. Is better than just leaving the doors wide open.
> Notice that rather then just posting the bad app the developer still
> has to go through the extra steps of stealing the clone card. Every
> extra step just makes it a bit more dificult and probably increases
> the chances of getting caught. For that matter, $25 dollars and $199
> dollars is not that big of a difference for somebody creating a
> malicious app if they have the potentail to make thousands of dollars.
> It is still to soon to tell but so far I have not heard of any
> malicious apps posted in the Apple AppStore. Rather, they are trying
> to attack it from the outside.
>
> On Oct 25, 3:52 am, Al Sutton <[EMAIL PROTECTED]> wrote:
>   
>> Incognito,
>>
>> Following scenario;
>>
>> 1) Malicious developer registers using cloned card details.
>> 2) Approval takes a day (much longer and Google are going to start
>> getting complaints).
>> 3) Straight after approval developer posts "useful" app which uses
>> contacts database.
>> 4) Whilst doing useful functionality it posts contact details to a
>> server in Russia/China/Nigeria/.....
>> 5) Once cloned card details or app functionality are discovered app is
>> pulled.
>>
>> or you could replace 3 and 4 with;
>>
>> 3) Straight after approval developer posts dialler application which
>> dials premium rate calling service (not necessarily in the US).
>> 4) Every call made using costs the user and benefits the developer
>>
>> Between 1 and 5 they could make a lot of money.
>>
>> See my point?
>>
>> Al.
>>
>>
>>
>>
>>
>> Incognito wrote:
>>     
>>> AI,
>>>       
>>> I'm going under the assumption here that if they use a payment method
>>> that does not hide their identity we will at least be able to keep
>>> track of the bad guys. Spammers never give out their identity if they
>>> can help it because they will get black listed very quickly.
>>>       
>>> On Oct 25, 3:30 am, Al Sutton <[EMAIL PROTECTED]> wrote:
>>>       
>>>> Personally I don't think $25 is going to protect anyone, as has been
>>>> said already $25 isn't a lot of money, and all the fee will do is
>>>> attract malicious software which is aimed to make money quickly to cover
>>>> the cost.
>>>>         
>>>> Spammers will pay upto $1 per email, and premium rate call routing
>>>> services can cost the earth per minute. I think that when we see malware
>>>> (and it will be a when not an if), it'll hit hard and hit fast to ensure
>>>> the $25 is recouped as quickly as possible.
>>>>         
>>>> Al.
>>>>         
>>>> Muthu Ramadoss wrote:
>>>>         
>>>>> Here's my take:
>>>>>           
>>>>> 1. Google, take the 25$.. keep the market clean.
>>>>> 2. Run a monthly contest, and award say like 100$ for the best app of
>>>>> the month.
>>>>>           
>>>>> On Sat, Oct 25, 2008 at 4:17 AM, Incognito <[EMAIL PROTECTED]
>>>>> <mailto:[EMAIL PROTECTED]>> wrote:
>>>>>           
>>>>>     Guys,
>>>>>           
>>>>>     First of all, I'm back! Second of all, what is up with the whining?
>>>>>     $25 dollars is not bad at all. It will help keep everybody honest.
>>>>>     Specially if anybody is trying to to post malicious apps. As mentioned
>>>>>     by other people, you do not have to post your app in the android
>>>>>     market. Go ahead and host it in your own website.
>>>>>           
>>>>>     On Oct 24, 5:22 pm, "Shane Isbell" <[EMAIL PROTECTED]
>>>>>     <mailto:[EMAIL PROTECTED]>> wrote:
>>>>>     > The problem is less the money but more the situation. You had a
>>>>>     lot of
>>>>>     > developers come in last November when Android was nothing but a
>>>>>     buggy SDK.
>>>>>     > These developers worked their tails off (in part because of the
>>>>>     money Google
>>>>>     > was dangling in their faces), some quit there jobs, wreaked
>>>>>     their lives for
>>>>>     > it. Then when the ADC was over, Google had a bunch of apps and a
>>>>>     largely
>>>>>     > tested SDK.  Google could now go to the carriers and say, "We
>>>>>     have something
>>>>>     > to offer."
>>>>>           
>>>>>     > Then Google clammed up, withheld the SDK, didn't tell the
>>>>>     community about it
>>>>>     > and refused to respond to answers when it became known. Strike 1.
>>>>>           
>>>>>     > Then the developers waited for the open system to deliver their
>>>>>     apps and be
>>>>>     > able to compete against those on the inside track. Google
>>>>>     witheld that
>>>>>     > option as well: Strike 2
>>>>>           
>>>>>     > Now we find out about the 30% witholding and 25 dollar fees.
>>>>>     It's not that
>>>>>     > these are very different than industry norms, but to some
>>>>>     developers, who
>>>>>     > were sacrificing so much, to find out they were a tool for
>>>>>     validating
>>>>>     > Android for Google, only to have to start shoving money out of
>>>>>     their pocket,
>>>>>     > adds salt to the wound. Maybe Google should donate that 25 fee
>>>>>     to a good
>>>>>     > cause, if its just to discourage bad apps from the app market. I
>>>>>     also think
>>>>>     > Google should wave the fee for all ADC entrants, after all
>>>>>     haven't they
>>>>>     > proven their commitment to the platform?
>>>>>           
>>>>>     > Shane
>>>>>           
>>>>>     > On Fri, Oct 24, 2008 at 2:04 PM, Ed Burnette
>>>>>     <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
>>>>>           
>>>>>     > > Not to worry, you can always host a .apk file on your web site
>>>>>     (taking
>>>>>     > > care to give it the right MIME type) and educate people to
>>>>>     turn on the
>>>>>     > > "Allow install of non-Market applications" option. Or use one
>>>>>     of the
>>>>>     > > other app stores. Or stick a Paypal donate button on your site and
>>>>>     > > collect $25 from fans then use that to pay Google. Lots of
>>>>>     options.
>>>>>           
>>>>>     > > On Oct 22, 3:12 pm, "Ewan Grantham" <[EMAIL PROTECTED]
>>>>>     <mailto:[EMAIL PROTECTED]>> wrote:
>>>>>     > > > Well, I'm going to have to seriously rethink releasing a
>>>>>     free application
>>>>>     > > if
>>>>>     > > > I have to pay for the privilege. Yes, I know I can use the
>>>>>     alternate
>>>>>     > > markets
>>>>>     > > > if I don't want to pay, but that cuts out a lot of potential
>>>>>     users.
>>>>>           
>>>>>     > > > Would have been nice to have been told about this before I:
>>>>>     > > > a) coded the app
>>>>>     > > > b) put it in the wild on a couple of the alternate marketplaces
>>>>>           
>>>>>     > > > because now I either have to withdraw and resubmit, or
>>>>>     decide it's not
>>>>>     > > > something worth the trouble.
>>>>>           
>>>>>     > > > Anyone who has pulled down a copy of "Mars Lander" care to
>>>>>     tell me
>>>>>     > > > (privately at my email address, not through the list) if you
>>>>>     think it's
>>>>>     > > > worth a couple of bucks or not?
>>>>>           
>>>>>     > > > On Wed, Oct 22, 2008 at 12:14 PM, Mark Murphy
>>>>>     <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
>>>>>     > > >wrote:
>>>>>           
>>>>>     > > > > Al Sutton wrote:
>>>>>           
>>>>>     
>>>>> >http://android-developers.blogspot.com/2008/10/android-market-now-ava.
>>>>>     > > ..
>>>>>           
>>>>>     > > > > Even more than the $25 is the 30% cut for the carriers.
>>>>>     That definitely
>>>>>     > > > > leaves plenty of room for competing markets, particularly
>>>>>     if developers
>>>>>     > > > > pass some of the savings on to the consumers.
>>>>>           
>>>>>     > > > > --
>>>>>     > > > > Mark Murphy (a Commons Guy)
>>>>>     > > > >http://commonsware.com
>>>>>     > > > > _The Busy Coder's Guide to Android Development_ Version
>>>>>     1.3 Published!- Hide quoted text -
>>>>>           
>>>>>     > - Show quoted text -
>>>>>           
>>>>> --
>>>>> take care,
>>>>> Muthu Ramadoss.
>>>>>           
>>>>> http://mobeegal.in-mobile search. redefined. +91 98403 48914
>>>>>           
>>>> --
>>>> Al Sutton
>>>>         
>>>> W:www.alsutton.com
>>>> B: alsutton.wordpress.com
>>>> T: twitter.com/alsutton- Hide quoted text -
>>>>         
>>>> - Show quoted text -
>>>>         
>> --
>> Al Sutton
>>
>> W:www.alsutton.com
>> B: alsutton.wordpress.com
>> T: twitter.com/alsutton- Hide quoted text -
>>
>> - Show quoted text -
>>     
> >
>   


-- 
Al Sutton

W: www.alsutton.com
B: alsutton.wordpress.com
T: twitter.com/alsutton


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