Yeah,

This would be superior way. I doubt google would go that far though.
We are all too used to doing things instantly.

On Oct 25, 4:31 am, Al Sutton <[EMAIL PROTECTED]> wrote:
> Better solution;
>
> 1) App developer registers supplying postal address & credit card details.
> 2) Google does an auth on the card details including an AVS check (AVS
> can be done outside the US).
> 3) Google sends a PIN/Password to the supplied postal address.
> 4) Developers have to enter the PIN/Password before being able to list apps.
>
> This gives a few advantages;
>
> - Google does an auth but doesn't send the transaction for settlement.
> This means the developer isn't charged.
> - The use of AVS and sending a PIN/Password to the address by post means
> that if something bad does happen the police have a place to start
> looking with a reasonable level of certainty that someone at that
> address knows something.
>
> If Google wanted to cover their costs they could charge $5 instead of
> just doing an auth.
>
> The big problem as I can see it with the current system is that there is
> not verification of the information used to log into the AppStore, so a
> malicious developer could register using a credit card, supply the card
> holders address, but because nothing is sent to that address the real
> card hold may know nothing about it. By sending a PIN/Password to the
> address and requiring it's use before the account is live you get a
> higher level of confidence that the card holder is the developer.
>
> Al.
>
> P.S. for more on AVS 
> seehttp://www.outsidethecode.com/faq/address_verification.aspx, and despite
> what the article says you can get AVS in non-US countries, the UK had it
> in place before it was widely adopted in the US.
>
>
>
> Incognito wrote:
> > Yeah, I guess there are a lot of ways to defeat this. But that still
> > leaves a trail. Is better than just leaving the doors wide open.
> > Notice that rather then just posting the bad app the developer still
> > has to go through the extra steps of stealing the clone card. Every
> > extra step just makes it a bit more dificult and probably increases
> > the chances of getting caught. For that matter, $25 dollars and $199
> > dollars is not that big of a difference for somebody creating a
> > malicious app if they have the potentail to make thousands of dollars.
> > It is still to soon to tell but so far I have not heard of any
> > malicious apps posted in the Apple AppStore. Rather, they are trying
> > to attack it from the outside.
>
> > On Oct 25, 3:52 am, Al Sutton <[EMAIL PROTECTED]> wrote:
>
> >> Incognito,
>
> >> Following scenario;
>
> >> 1) Malicious developer registers using cloned card details.
> >> 2) Approval takes a day (much longer and Google are going to start
> >> getting complaints).
> >> 3) Straight after approval developer posts "useful" app which uses
> >> contacts database.
> >> 4) Whilst doing useful functionality it posts contact details to a
> >> server in Russia/China/Nigeria/.....
> >> 5) Once cloned card details or app functionality are discovered app is
> >> pulled.
>
> >> or you could replace 3 and 4 with;
>
> >> 3) Straight after approval developer posts dialler application which
> >> dials premium rate calling service (not necessarily in the US).
> >> 4) Every call made using costs the user and benefits the developer
>
> >> Between 1 and 5 they could make a lot of money.
>
> >> See my point?
>
> >> Al.
>
> >> Incognito wrote:
>
> >>> AI,
>
> >>> I'm going under the assumption here that if they use a payment method
> >>> that does not hide their identity we will at least be able to keep
> >>> track of the bad guys. Spammers never give out their identity if they
> >>> can help it because they will get black listed very quickly.
>
> >>> On Oct 25, 3:30 am, Al Sutton <[EMAIL PROTECTED]> wrote:
>
> >>>> Personally I don't think $25 is going to protect anyone, as has been
> >>>> said already $25 isn't a lot of money, and all the fee will do is
> >>>> attract malicious software which is aimed to make money quickly to cover
> >>>> the cost.
>
> >>>> Spammers will pay upto $1 per email, and premium rate call routing
> >>>> services can cost the earth per minute. I think that when we see malware
> >>>> (and it will be a when not an if), it'll hit hard and hit fast to ensure
> >>>> the $25 is recouped as quickly as possible.
>
> >>>> Al.
>
> >>>> Muthu Ramadoss wrote:
>
> >>>>> Here's my take:
>
> >>>>> 1. Google, take the 25$.. keep the market clean.
> >>>>> 2. Run a monthly contest, and award say like 100$ for the best app of
> >>>>> the month.
>
> >>>>> On Sat, Oct 25, 2008 at 4:17 AM, Incognito <[EMAIL PROTECTED]
> >>>>> <mailto:[EMAIL PROTECTED]>> wrote:
>
> >>>>>     Guys,
>
> >>>>>     First of all, I'm back! Second of all, what is up with the whining?
> >>>>>     $25 dollars is not bad at all. It will help keep everybody honest.
> >>>>>     Specially if anybody is trying to to post malicious apps. As 
> >>>>> mentioned
> >>>>>     by other people, you do not have to post your app in the android
> >>>>>     market. Go ahead and host it in your own website.
>
> >>>>>     On Oct 24, 5:22 pm, "Shane Isbell" <[EMAIL PROTECTED]
> >>>>>     <mailto:[EMAIL PROTECTED]>> wrote:
> >>>>>     > The problem is less the money but more the situation. You had a
> >>>>>     lot of
> >>>>>     > developers come in last November when Android was nothing but a
> >>>>>     buggy SDK.
> >>>>>     > These developers worked their tails off (in part because of the
> >>>>>     money Google
> >>>>>     > was dangling in their faces), some quit there jobs, wreaked
> >>>>>     their lives for
> >>>>>     > it. Then when the ADC was over, Google had a bunch of apps and a
> >>>>>     largely
> >>>>>     > tested SDK.  Google could now go to the carriers and say, "We
> >>>>>     have something
> >>>>>     > to offer."
>
> >>>>>     > Then Google clammed up, withheld the SDK, didn't tell the
> >>>>>     community about it
> >>>>>     > and refused to respond to answers when it became known. Strike 1.
>
> >>>>>     > Then the developers waited for the open system to deliver their
> >>>>>     apps and be
> >>>>>     > able to compete against those on the inside track. Google
> >>>>>     witheld that
> >>>>>     > option as well: Strike 2
>
> >>>>>     > Now we find out about the 30% witholding and 25 dollar fees.
> >>>>>     It's not that
> >>>>>     > these are very different than industry norms, but to some
> >>>>>     developers, who
> >>>>>     > were sacrificing so much, to find out they were a tool for
> >>>>>     validating
> >>>>>     > Android for Google, only to have to start shoving money out of
> >>>>>     their pocket,
> >>>>>     > adds salt to the wound. Maybe Google should donate that 25 fee
> >>>>>     to a good
> >>>>>     > cause, if its just to discourage bad apps from the app market. I
> >>>>>     also think
> >>>>>     > Google should wave the fee for all ADC entrants, after all
> >>>>>     haven't they
> >>>>>     > proven their commitment to the platform?
>
> >>>>>     > Shane
>
> >>>>>     > On Fri, Oct 24, 2008 at 2:04 PM, Ed Burnette
> >>>>>     <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
>
> >>>>>     > > Not to worry, you can always host a .apk file on your web site
> >>>>>     (taking
> >>>>>     > > care to give it the right MIME type) and educate people to
> >>>>>     turn on the
> >>>>>     > > "Allow install of non-Market applications" option. Or use one
> >>>>>     of the
> >>>>>     > > other app stores. Or stick a Paypal donate button on your site 
> >>>>> and
> >>>>>     > > collect $25 from fans then use that to pay Google. Lots of
> >>>>>     options.
>
> >>>>>     > > On Oct 22, 3:12 pm, "Ewan Grantham" <[EMAIL PROTECTED]
> >>>>>     <mailto:[EMAIL PROTECTED]>> wrote:
> >>>>>     > > > Well, I'm going to have to seriously rethink releasing a
> >>>>>     free application
> >>>>>     > > if
> >>>>>     > > > I have to pay for the privilege. Yes, I know I can use the
> >>>>>     alternate
> >>>>>     > > markets
> >>>>>     > > > if I don't want to pay, but that cuts out a lot of potential
> >>>>>     users.
>
> >>>>>     > > > Would have been nice to have been told about this before I:
> >>>>>     > > > a) coded the app
> >>>>>     > > > b) put it in the wild on a couple of the alternate 
> >>>>> marketplaces
>
> >>>>>     > > > because now I either have to withdraw and resubmit, or
> >>>>>     decide it's not
> >>>>>     > > > something worth the trouble.
>
> >>>>>     > > > Anyone who has pulled down a copy of "Mars Lander" care to
> >>>>>     tell me
> >>>>>     > > > (privately at my email address, not through the list) if you
> >>>>>     think it's
> >>>>>     > > > worth a couple of bucks or not?
>
> >>>>>     > > > On Wed, Oct 22, 2008 at 12:14 PM, Mark Murphy
> >>>>>     <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
> >>>>>     > > >wrote:
>
> >>>>>     > > > > Al Sutton wrote:
>
> >>>>>     
> >>>>> >http://android-developers.blogspot.com/2008/10/android-market-now-ava.
> >>>>>     > > ..
>
> >>>>>     > > > > Even more than the $25 is the 30% cut for the carriers.
> >>>>>     That definitely
> >>>>>     > > > > leaves plenty of room for competing markets, particularly
> >>>>>     if developers
> >>>>>     > > > > pass some of the savings on to the consumers.
>
> >>>>>     > > > > --
> >>>>>     > > > > Mark Murphy (a Commons Guy)
> >>>>>     > > > >http://commonsware.com
> >>>>>     > > > > _The Busy Coder's Guide to Android Development_ Version
> >>>>>     1.3 Published!- Hide quoted text -
>
> >>>>>     > - Show quoted text -
>
> >>>>> --
> >>>>> take care,
> >>>>> Muthu Ramadoss.
>
> >>>>>http://mobeegal.in-mobilesearch. redefined. +91 98403 48914
>
> >>>> --
> >>>> Al Sutton
>
> >>>> W:www.alsutton.com
> >>>> B: alsutton.wordpress.com
> >>>> T: twitter.com/alsutton- Hide quoted text -
>
> >>>> - Show quoted text -
>
> >> --
> >> Al Sutton
>
> >> W:www.alsutton.com
> >> B: alsutton.wordpress.com
> >> T: twitter.com/alsutton- Hide
>
> ...
>
> read more »- Hide quoted text -
>
> - Show quoted text -
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