We have never said it's to "keep market activity authentic".  I am not quite
sure what you mean by "authentic" in this case.

The purpose of requiring a Checkout buyer's account is to establish some
baseline authentication and identity verification of the people uploading
applications. (The process of signing up for Google Checkout includes a
basic identity verification check.)  The one-time $25 registration fee
partially defrays the operating and transaction costs of the Market.

We realize that the $25 fee is an inconvenience to many developers, but it's
a necessary compromise to keep the Market quality high.

- Dan

On Sat, Oct 25, 2008 at 9:41 AM, Eric Mill <[EMAIL PROTECTED]> wrote:

>
> The important thing here is that Google *implied* their marketplace
> would be free in all respects.  This $25 came as a surprise to just
> about everybody, even the people now supporting the decision, right?
>
> Telling people to stop complaining and to host their own free apps on
> their own site isn't a terrible response, since that's how the real
> Internet works.  But for Google to say it's to keep market activity
> "authentic" is either insincere or incorrect.  It won't, and there are
> far better ways.
>
> -- Eric
>
> On Oct 25, 4:43 am, Incognito <[EMAIL PROTECTED]> wrote:
> > Yeah,
> >
> > This would be superior way. I doubt google would go that far though.
> > We are all too used to doing things instantly.
> >
> > On Oct 25, 4:31 am, Al Sutton <[EMAIL PROTECTED]> wrote:
> >
> > > Better solution;
> >
> > > 1) App developer registers supplying postal address & credit card
> details.
> > > 2) Google does an auth on the card details including an AVS check (AVS
> > > can be done outside the US).
> > > 3) Google sends a PIN/Password to the supplied postal address.
> > > 4) Developers have to enter the PIN/Password before being able to list
> apps.
> >
> > > This gives a few advantages;
> >
> > > - Google does an auth but doesn't send the transaction for settlement.
> > > This means the developer isn't charged.
> > > - The use of AVS and sending a PIN/Password to the address by post
> means
> > > that if something bad does happen the police have a place to start
> > > looking with a reasonable level of certainty that someone at that
> > > address knows something.
> >
> > > If Google wanted to cover their costs they could charge $5 instead of
> > > just doing an auth.
> >
> > > The big problem as I can see it with the current system is that there
> is
> > > not verification of the information used to log into the AppStore, so a
> > > malicious developer could register using a credit card, supply the card
> > > holders address, but because nothing is sent to that address the real
> > > card hold may know nothing about it. By sending a PIN/Password to the
> > > address and requiring it's use before the account is live you get a
> > > higher level of confidence that the card holder is the developer.
> >
> > > Al.
> >
> > > P.S. for more on AVS seehttp://
> www.outsidethecode.com/faq/address_verification.aspx, and despite
> > > what the article says you can get AVS in non-US countries, the UK had
> it
> > > in place before it was widely adopted in the US.
> >
> > > Incognito wrote:
> > > > Yeah, I guess there are a lot of ways to defeat this. But that still
> > > > leaves a trail. Is better than just leaving the doors wide open.
> > > > Notice that rather then just posting the bad app the developer still
> > > > has to go through the extra steps of stealing the clone card. Every
> > > > extra step just makes it a bit more dificult and probably increases
> > > > the chances of getting caught. For that matter, $25 dollars and $199
> > > > dollars is not that big of a difference for somebody creating a
> > > > malicious app if they have the potentail to make thousands of
> dollars.
> > > > It is still to soon to tell but so far I have not heard of any
> > > > malicious apps posted in the Apple AppStore. Rather, they are trying
> > > > to attack it from the outside.
> >
> > > > On Oct 25, 3:52 am, Al Sutton <[EMAIL PROTECTED]> wrote:
> >
> > > >> Incognito,
> >
> > > >> Following scenario;
> >
> > > >> 1) Malicious developer registers using cloned card details.
> > > >> 2) Approval takes a day (much longer and Google are going to start
> > > >> getting complaints).
> > > >> 3) Straight after approval developer posts "useful" app which uses
> > > >> contacts database.
> > > >> 4) Whilst doing useful functionality it posts contact details to a
> > > >> server in Russia/China/Nigeria/.....
> > > >> 5) Once cloned card details or app functionality are discovered app
> is
> > > >> pulled.
> >
> > > >> or you could replace 3 and 4 with;
> >
> > > >> 3) Straight after approval developer posts dialler application which
> > > >> dials premium rate calling service (not necessarily in the US).
> > > >> 4) Every call made using costs the user and benefits the developer
> >
> > > >> Between 1 and 5 they could make a lot of money.
> >
> > > >> See my point?
> >
> > > >> Al.
> >
> > > >> Incognito wrote:
> >
> > > >>> AI,
> >
> > > >>> I'm going under the assumption here that if they use a payment
> method
> > > >>> that does not hide their identity we will at least be able to keep
> > > >>> track of the bad guys. Spammers never give out their identity if
> they
> > > >>> can help it because they will get black listed very quickly.
> >
> > > >>> On Oct 25, 3:30 am, Al Sutton <[EMAIL PROTECTED]> wrote:
> >
> > > >>>> Personally I don't think $25 is going to protect anyone, as has
> been
> > > >>>> said already $25 isn't a lot of money, and all the fee will do is
> > > >>>> attract malicious software which is aimed to make money quickly to
> cover
> > > >>>> the cost.
> >
> > > >>>> Spammers will pay upto $1 per email, and premium rate call routing
> > > >>>> services can cost the earth per minute. I think that when we see
> malware
> > > >>>> (and it will be a when not an if), it'll hit hard and hit fast to
> ensure
> > > >>>> the $25 is recouped as quickly as possible.
> >
> > > >>>> Al.
> >
> > > >>>> Muthu Ramadoss wrote:
> >
> > > >>>>> Here's my take:
> >
> > > >>>>> 1. Google, take the 25$.. keep the market clean.
> > > >>>>> 2. Run a monthly contest, and award say like 100$ for the best
> app of
> > > >>>>> the month.
> >
> > > >>>>> On Sat, Oct 25, 2008 at 4:17 AM, Incognito <
> [EMAIL PROTECTED]
> > > >>>>> <mailto:[EMAIL PROTECTED]>> wrote:
> >
> > > >>>>>     Guys,
> >
> > > >>>>>     First of all, I'm back! Second of all, what is up with the
> whining?
> > > >>>>>     $25 dollars is not bad at all. It will help keep everybody
> honest.
> > > >>>>>     Specially if anybody is trying to to post malicious apps. As
> mentioned
> > > >>>>>     by other people, you do not have to post your app in the
> android
> > > >>>>>     market. Go ahead and host it in your own website.
> >
> > > >>>>>     On Oct 24, 5:22 pm, "Shane Isbell" <[EMAIL PROTECTED]
> > > >>>>>     <mailto:[EMAIL PROTECTED]>> wrote:
> > > >>>>>     > The problem is less the money but more the situation. You
> had a
> > > >>>>>     lot of
> > > >>>>>     > developers come in last November when Android was nothing
> but a
> > > >>>>>     buggy SDK.
> > > >>>>>     > These developers worked their tails off (in part because of
> the
> > > >>>>>     money Google
> > > >>>>>     > was dangling in their faces), some quit there jobs, wreaked
> > > >>>>>     their lives for
> > > >>>>>     > it. Then when the ADC was over, Google had a bunch of apps
> and a
> > > >>>>>     largely
> > > >>>>>     > tested SDK.  Google could now go to the carriers and say,
> "We
> > > >>>>>     have something
> > > >>>>>     > to offer."
> >
> > > >>>>>     > Then Google clammed up, withheld the SDK, didn't tell the
> > > >>>>>     community about it
> > > >>>>>     > and refused to respond to answers when it became known.
> Strike 1.
> >
> > > >>>>>     > Then the developers waited for the open system to deliver
> their
> > > >>>>>     apps and be
> > > >>>>>     > able to compete against those on the inside track. Google
> > > >>>>>     witheld that
> > > >>>>>     > option as well: Strike 2
> >
> > > >>>>>     > Now we find out about the 30% witholding and 25 dollar
> fees.
> > > >>>>>     It's not that
> > > >>>>>     > these are very different than industry norms, but to some
> > > >>>>>     developers, who
> > > >>>>>     > were sacrificing so much, to find out they were a tool for
> > > >>>>>     validating
> > > >>>>>     > Android for Google, only to have to start shoving money out
> of
> > > >>>>>     their pocket,
> > > >>>>>     > adds salt to the wound. Maybe Google should donate that 25
> fee
> > > >>>>>     to a good
> > > >>>>>     > cause, if its just to discourage bad apps from the app
> market. I
> > > >>>>>     also think
> > > >>>>>     > Google should wave the fee for all ADC entrants, after all
> > > >>>>>     haven't they
> > > >>>>>     > proven their commitment to the platform?
> >
> > > >>>>>     > Shane
> >
> > > >>>>>     > On Fri, Oct 24, 2008 at 2:04 PM, Ed Burnette
> > > >>>>>     <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
> wrote:
> >
> > > >>>>>     > > Not to worry, you can always host a .apk file on your web
> site
> > > >>>>>     (taking
> > > >>>>>     > > care to give it the right MIME type) and educate people
> to
> > > >>>>>     turn on the
> > > >>>>>     > > "Allow install of non-Market applications" option. Or use
> one
> > > >>>>>     of the
> > > >>>>>     > > other app stores. Or stick a Paypal donate button on your
> site and
> > > >>>>>     > > collect $25 from fans then use that to pay Google. Lots
> of
> > > >>>>>     options.
> >
> > > >>>>>     > > On Oct 22, 3:12 pm, "Ewan Grantham" <
> [EMAIL PROTECTED]
> > > >>>>>     <mailto:[EMAIL PROTECTED]>> wrote:
> > > >>>>>     > > > Well, I'm going to have to seriously rethink releasing
> a
> > > >>>>>     free application
> > > >>>>>     > > if
> > > >>>>>     > > > I have to pay for the privilege. Yes, I know I can use
> the
> > > >>>>>     alternate
> > > >>>>>     > > markets
> > > >>>>>     > > > if I don't want to pay, but that cuts out a lot of
> potential
> > > >>>>>     users.
> >
> > > >>>>>     > > > Would have been nice to have been told about this
> before I:
> > > >>>>>     > > > a) coded the app
> > > >>>>>     > > > b) put it in the wild on a couple of the alternate
> marketplaces
> >
> > > >>>>>     > > > because now I either have to withdraw and resubmit, or
> > > >>>>>     decide it's not
> > > >>>>>     > > > something worth the trouble.
> >
> > > >>>>>     > > > Anyone who has pulled down a copy of "Mars Lander" care
> to
> > > >>>>>     tell me
> > > >>>>>     > > > (privately at my email address, not through the list)
> if you
> > > >>>>>     think it's
> > > >>>>>     > > > worth a couple of bucks or not?
> >
> > > >>>>>     > > > On Wed, Oct 22, 2008 at 12:14 PM, Mark Murphy
> > > >>>>>     <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
> > > >>>>>     > > >wrote:
> >
> > > >>>>>     > > > > Al Sutton wrote:
> >
> > > >>>>>     >
> http://android-developers.blogspot.com/2008/10/android-market-now-ava.
> > > >>>>>     > > ..
> >
> > > >>>>>     > > > > Even more than the $25 is the 30% cut for the
> carriers.
> > > >>>>>     That definitely
> > > >>>>>     > > > > leaves plenty of room for competing markets,
> particularly
> > > >>>>>     if developers
> > > >>>>>     > > > > pass some of the savings on to the consumers.
> >
> > > >>>>>     > > > > --
> > > >>>>>     > > > > Mark Murphy (a Commons Guy)
> > > >>>>>     > > > >http://commonsware.com
> > > >>>>>     > > > > _The Busy Coder's Guide to Android Development_
> Version
> > > >>>>>     1.3 Published!-
> >
> > ...
> >
> > read more ยป
> >
>

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