Re: I have a deep desire to build higher quality games for blind people.
Hello folks! Gamedev, try to see the audio in audiogames as the graphics for mainstream games. If we have a stunning sound ambientation in a game like: "Kill the ducks before they cross the bridge", it will surely be a waste of time, money and resources. If you can do a game as complex as "The Elder Scrolls" someday, even if you use 8 bits sounds for the entire game it would sell infinit times more than the duck killer thing.
We have some unfair silly games that surely question our mind capabilities here for a high price. That can be the reason for many users to be so startled when the subject turns to cash around here.
I will gladly pay a value around 40 bucks for a really good game. And when I say really, I'm comparing to the mainstream ones I have played as well.
Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=178586#p178586
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