Re: Mortal Kombat x officially announced!

@jayde,
The reason MK: Special forces, Mythologies and Shaolin Monks weren't playable was because they were adventure games (similar/comparable to konquest mode in MK Deception and Armageddon).  Where you navigated around in 3d environments with freeroaming capabilities.

As for choosing variations, I agree with you regarding they could do more to make it obvious sound wise which variation is chosen.  Maybe you and others could tweet
Netherrealm Studios on twitter
and also
Ed Boon on Twitter
and mention it as an important concern maybe?

I'm not saying spam them with questions on accessibility, but maybe mentioning it will raise awareness at least.

As there won't be a demo at least pre-launch and I doubt in post-release, I'd say the only way you're going to get to try MKX is to find someone else who has it and pl ay it on their PC/console, or just buy the base game.  I can understand your concerns about how much will be totally playable.  But I'll guess we'll just have to see.

As for your points about a controller, IMHO if you're going to play a fighting game, I would say a controller is pretty much essential.  However, that's subjective of course.

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