If you want to set the hot spots that will be located always relative to the camera direction you can set directional sprites facing the camera with zer0 alpha.And copying camera transformation matrix and direction (can cast a Ray) you can figure out where to move these objects
On Wed, Apr 14, 2010 at 2:56 PM, Omar Fouad <[email protected]> wrote: > Hi, > > I have a cylinder that has applied to it a BitmapMaterial, which is the > panorama image (landscape 360). I've zoomed the camera properly so it looks > great while panning left, right, up, and down. > What I really need to do now is to set a hot-spot on that view. in this > example (link: http://www.egypt.travel/?flashinstalled=2 ) i believe the > spots are not movieclip materials placed on top of the bitmap material (or > their rotationY angle would change with the camera rotation). I believe, > that is a layer placed on the stage on top of the View3D, that moves > according the camera panAngle. > But how can I give the spots x and y props and then, update them while > panning the camera? > > Thanks in advance. > > Cordially. > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected] -- To unsubscribe, reply using "remove me" as the subject.
