What? I missed your point or you missed mine? On Wed, Apr 14, 2010 at 3:16 PM, Omar Fouad <[email protected]> wrote:
> huh? > > > On Wed, Apr 14, 2010 at 2:12 PM, Michael Iv <[email protected]> wrote: > >> If you want to set the hot spots that will be located always relative to >> the camera direction you can set directional sprites facing the camera with >> zer0 alpha.And copying camera transformation matrix and direction (can cast >> a Ray) you can figure out where to move these objects >> >> On Wed, Apr 14, 2010 at 2:56 PM, Omar Fouad <[email protected]>wrote: >> >>> Hi, >>> >>> I have a cylinder that has applied to it a BitmapMaterial, which is the >>> panorama image (landscape 360). I've zoomed the camera properly so it looks >>> great while panning left, right, up, and down. >>> What I really need to do now is to set a hot-spot on that view. in this >>> example (link: http://www.egypt.travel/?flashinstalled=2 ) i believe the >>> spots are not movieclip materials placed on top of the bitmap material (or >>> their rotationY angle would change with the camera rotation). I believe, >>> that is a layer placed on the stage on top of the View3D, that moves >>> according the camera panAngle. >>> But how can I give the spots x and y props and then, update them while >>> panning the camera? >>> >>> Thanks in advance. >>> >>> Cordially. >>> >> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected] -- To unsubscribe, reply using "remove me" as the subject.
