What? I missed your point or you missed mine?

On Wed, Apr 14, 2010 at 3:16 PM, Omar Fouad <[email protected]> wrote:

> huh?
>
>
> On Wed, Apr 14, 2010 at 2:12 PM, Michael Iv <[email protected]> wrote:
>
>> If you want to set the hot spots that will be located always relative to
>> the camera direction you can set directional sprites facing the camera with
>> zer0 alpha.And copying camera transformation matrix and direction (can cast
>> a Ray) you can figure out where to move these objects
>>
>> On Wed, Apr 14, 2010 at 2:56 PM, Omar Fouad <[email protected]>wrote:
>>
>>> Hi,
>>>
>>> I have a cylinder that has applied to it a BitmapMaterial, which is the
>>> panorama image (landscape 360). I've zoomed the camera properly so it looks
>>> great while panning left, right, up, and down.
>>> What I really need to do now is to set a hot-spot on that view. in this
>>> example (link: http://www.egypt.travel/?flashinstalled=2 ) i believe the
>>> spots are not movieclip materials placed on top of the bitmap material (or
>>> their rotationY angle would change with the camera rotation). I believe,
>>> that is a layer placed on the stage on top of the View3D, that moves
>>> according the camera panAngle.
>>> But how can I give the spots x and y props and then, update them while
>>> panning the camera?
>>>
>>> Thanks in advance.
>>>
>>> Cordially.
>>>
>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]


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