No :) I missed yours On Wed, Apr 14, 2010 at 2:23 PM, Michael Iv <[email protected]> wrote:
> What? I missed your point or you missed mine? > > > On Wed, Apr 14, 2010 at 3:16 PM, Omar Fouad <[email protected]>wrote: > >> huh? >> >> >> On Wed, Apr 14, 2010 at 2:12 PM, Michael Iv <[email protected]>wrote: >> >>> If you want to set the hot spots that will be located always relative to >>> the camera direction you can set directional sprites facing the camera with >>> zer0 alpha.And copying camera transformation matrix and direction (can cast >>> a Ray) you can figure out where to move these objects >>> >>> On Wed, Apr 14, 2010 at 2:56 PM, Omar Fouad <[email protected]>wrote: >>> >>>> Hi, >>>> >>>> I have a cylinder that has applied to it a BitmapMaterial, which is the >>>> panorama image (landscape 360). I've zoomed the camera properly so it looks >>>> great while panning left, right, up, and down. >>>> What I really need to do now is to set a hot-spot on that view. in this >>>> example (link: http://www.egypt.travel/?flashinstalled=2 ) i believe >>>> the spots are not movieclip materials placed on top of the bitmap material >>>> (or their rotationY angle would change with the camera rotation). I >>>> believe, >>>> that is a layer placed on the stage on top of the View3D, that moves >>>> according the camera panAngle. >>>> But how can I give the spots x and y props and then, update them while >>>> panning the camera? >>>> >>>> Thanks in advance. >>>> >>>> Cordially. >>>> >>> >>> >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity| >>> www.neurotechresearch.com >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >>> >>> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected] > > -- To unsubscribe, reply using "remove me" as the subject.
