huh?

On Wed, Apr 14, 2010 at 2:12 PM, Michael Iv <[email protected]> wrote:

> If you want to set the hot spots that will be located always relative to
> the camera direction you can set directional sprites facing the camera with
> zer0 alpha.And copying camera transformation matrix and direction (can cast
> a Ray) you can figure out where to move these objects
>
> On Wed, Apr 14, 2010 at 2:56 PM, Omar Fouad <[email protected]>wrote:
>
>> Hi,
>>
>> I have a cylinder that has applied to it a BitmapMaterial, which is the
>> panorama image (landscape 360). I've zoomed the camera properly so it looks
>> great while panning left, right, up, and down.
>> What I really need to do now is to set a hot-spot on that view. in this
>> example (link: http://www.egypt.travel/?flashinstalled=2 ) i believe the
>> spots are not movieclip materials placed on top of the bitmap material (or
>> their rotationY angle would change with the camera rotation). I believe,
>> that is a layer placed on the stage on top of the View3D, that moves
>> according the camera panAngle.
>> But how can I give the spots x and y props and then, update them while
>> panning the camera?
>>
>> Thanks in advance.
>>
>> Cordially.
>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]
>
>

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