huh? On Wed, Apr 14, 2010 at 2:12 PM, Michael Iv <[email protected]> wrote:
> If you want to set the hot spots that will be located always relative to > the camera direction you can set directional sprites facing the camera with > zer0 alpha.And copying camera transformation matrix and direction (can cast > a Ray) you can figure out where to move these objects > > On Wed, Apr 14, 2010 at 2:56 PM, Omar Fouad <[email protected]>wrote: > >> Hi, >> >> I have a cylinder that has applied to it a BitmapMaterial, which is the >> panorama image (landscape 360). I've zoomed the camera properly so it looks >> great while panning left, right, up, and down. >> What I really need to do now is to set a hot-spot on that view. in this >> example (link: http://www.egypt.travel/?flashinstalled=2 ) i believe the >> spots are not movieclip materials placed on top of the bitmap material (or >> their rotationY angle would change with the camera rotation). I believe, >> that is a layer placed on the stage on top of the View3D, that moves >> according the camera panAngle. >> But how can I give the spots x and y props and then, update them while >> panning the camera? >> >> Thanks in advance. >> >> Cordially. >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected] > >
