You can see some actual code here:
http://www.bytearray.org/?p=2346
at about -40min.
John
On 17/02/2011 21:03, bo wrote:
Does it mean OpenGL will be exposed as an API for actionscript?
I found this interesting:
"as well as a new software 3D renderer fallback that will aim to
provide the vast majority of computers with fast, reliable, 3D
rendering in Flash"
Vast majority of computers should have Intel integrated GPUs. I.e.,
the GMA 950, GMA X3100. If the fallback is necessary, does it mean the
software rasterizer the new Flash uses is faster than those integrated
GPUs?
Also, if Flash will have a native software fall back, would the
software rasterizer code portions from Away3D, Sandy, Sophie, and etc.
be considered obsolete?
Or is Adobe licensing one of the engine developers to create a
certified software OpenGL implementation for actionscript?
Thanks
On Feb 17, 1:45 pm, John Wilson<[email protected]>
wrote:
No, the Molehill API which will provide the additional 3D support is
too low level to be of any use without a 3D engine sitting on top of
it. See the MAX 2010 video on the Away3D home page (http://
away3d.com/).
Regards,
John Wilson
On Feb 17, 3:54 pm, bo<[email protected]> wrote:
It seems the next Flash version will have native 3D support with
hardware access. An OpenGL + GLSL binding? Or some proprietary API?
I am curious what does it mean to our Away3D and other Flash software
3D engine users.
Would everyone just migrate to the new fast and standardized API and
have no incentive to come back to software based engines?
Thanks- Hide quoted text -
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