Hello, I don't understand why BitmapMaterial-Bitmaps (be it loaded as an Image or created on runtime) have to be pow2 in size?
My task (should be simple, but I just cant do it beacuse of the pow2- restriction): texture a Plane (w: 100, h: 20) with a Bitmap-Image (Image has billboard-like text on it, so it should not be distorted for readability reasons). How to achive this? I need a 5:1 Bitmap-Texture and that semms not be possible with the pow2-restriction. Am I getting something wrong? Is there a workaround for this (some sort of cropping)? Would appriciate any Information on that. Thanks, Vatro
