Hello,

I don't understand why BitmapMaterial-Bitmaps (be it loaded as an
Image or created on runtime) have to be pow2 in size?

My task (should be simple, but I just cant do it beacuse of the pow2-
restriction):
texture a Plane (w: 100, h: 20) with a Bitmap-Image (Image has
billboard-like text on it, so it should not be distorted for
readability reasons).

How to achive this? I need a 5:1 Bitmap-Texture and that semms not be
possible with the pow2-restriction.
Am I getting something wrong? Is there a workaround for this (some
sort of cropping)?

Would appriciate any Information on that.

Thanks,
Vatro

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