Hi Fabrice,

thanks for replying!

On 14 Apr., 10:50, Fabrice3D <[email protected]> wrote:
> if your plane is 100x20, and you make a 100x20 image with your text, then 
> change the size to 128x32, it will be displayed in ratio of your plane, 1/1 
> 100x20 exactly as you wish
> so no matter the eventual distort the original image gets, it will be 
> corrected automatically. Even if you make your image 1024x1024, its will be 
> spreaded and displayed entirely over your plane at 100x20

Vatrobot:
Haven't tried it, but 100x20 = 5:1 ratio, 128x32 = 4:1 ratio, so I
assume the texture will be streched over the plane horizontaly, right?

> And yes, you could change the uv's but why bother as its so easy to do by 
> just saving the image in ratio.
>
> you can use different values for the image source dimension, as long as both 
> width/height are power of 2. 2,4,8,16,32,64 etc...
> It doesn't have to be a square.
>
> if you add extra maps, for instance if you make a BitmapMaterial and add a 
> normalmap, the normalmap has to be of the same size as the diffuse map.
> If you don't respect these rules, the engine will remember it to you anyway.
>
> Fabrice

The point is: I don't want anything to stretched (not even a bit,
cause it's text I want to map), nor I want to adjust the size of the
plane to fit with pow2-texture. I'm looking for a worklflow in case I
want a Plane with desired width x height + an image that fits exactly
into that plane without stretching & distortion. The texture itself
must be pow2 (Xpow2 x Ypow2) I've understood that, and it doesn't need
be a square. But to fit the the desired texture-area (someX x SomeY in
a pow2-image) 100%ly to my plane-dimensions (which don't have to be
pow2) I got to use uv-manipulation, right?

but I actually already am on the right way 'I think:
http://www.vatrobot.de/molehill_broomstick/HelloPlane_BmpMat_Text.html

In the demo above, plane-size can be changed in height without
affecting the ratio of the texture, so the text is not distorted.
Right now I want to adapt it to plane-width too, so I will be to
change the size of the plane as I whish without affecting the ratio of
the texture.

regards,
Vatro

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