Hi Fabrice, thanks for replying!
On 14 Apr., 10:50, Fabrice3D <[email protected]> wrote: > if your plane is 100x20, and you make a 100x20 image with your text, then > change the size to 128x32, it will be displayed in ratio of your plane, 1/1 > 100x20 exactly as you wish > so no matter the eventual distort the original image gets, it will be > corrected automatically. Even if you make your image 1024x1024, its will be > spreaded and displayed entirely over your plane at 100x20 Vatrobot: Haven't tried it, but 100x20 = 5:1 ratio, 128x32 = 4:1 ratio, so I assume the texture will be streched over the plane horizontaly, right? > And yes, you could change the uv's but why bother as its so easy to do by > just saving the image in ratio. > > you can use different values for the image source dimension, as long as both > width/height are power of 2. 2,4,8,16,32,64 etc... > It doesn't have to be a square. > > if you add extra maps, for instance if you make a BitmapMaterial and add a > normalmap, the normalmap has to be of the same size as the diffuse map. > If you don't respect these rules, the engine will remember it to you anyway. > > Fabrice The point is: I don't want anything to stretched (not even a bit, cause it's text I want to map), nor I want to adjust the size of the plane to fit with pow2-texture. I'm looking for a worklflow in case I want a Plane with desired width x height + an image that fits exactly into that plane without stretching & distortion. The texture itself must be pow2 (Xpow2 x Ypow2) I've understood that, and it doesn't need be a square. But to fit the the desired texture-area (someX x SomeY in a pow2-image) 100%ly to my plane-dimensions (which don't have to be pow2) I got to use uv-manipulation, right? but I actually already am on the right way 'I think: http://www.vatrobot.de/molehill_broomstick/HelloPlane_BmpMat_Text.html In the demo above, plane-size can be changed in height without affecting the ratio of the texture, so the text is not distorted. Right now I want to adapt it to plane-width too, so I will be to change the size of the plane as I whish without affecting the ratio of the texture. regards, Vatro
