if you make the image as you wish and save to a power of 2, you will be just 
fine
the images are not sensitive to their own format but the mapping an object have.
make sure the original info is not upscaled for best results.

Fabrice

On Apr 13, 2011, at 11:16 PM, Vatrobot wrote:

> Hello,
> 
> I don't understand why BitmapMaterial-Bitmaps (be it loaded as an
> Image or created on runtime) have to be pow2 in size?
> 
> My task (should be simple, but I just cant do it beacuse of the pow2-
> restriction):
> texture a Plane (w: 100, h: 20) with a Bitmap-Image (Image has
> billboard-like text on it, so it should not be distorted for
> readability reasons).
> 
> How to achive this? I need a 5:1 Bitmap-Texture and that semms not be
> possible with the pow2-restriction.
> Am I getting something wrong? Is there a workaround for this (some
> sort of cropping)?
> 
> Would appriciate any Information on that.
> 
> Thanks,
> Vatro

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