Hello, just to share the result: http://www.vatrobot.de/molehill_broomstick/HelloPlane_BmpMat_Text.html
I wanted to make the height of the plane not-pow2 without distorting the text-texture. As you can see it works now. I've tweeked 2 UV-points (width constant): var uv:Vector.<Number> = plane.geometry.subGeometries[0].UVData; var uvOffset:Number = plane.height/bmpData.height; //lower corners Y-value uv[1] = uvOffset; uv[3] = uvOffset; Thanks again + bye, Vatro
