Hello,

just to share the result:
http://www.vatrobot.de/molehill_broomstick/HelloPlane_BmpMat_Text.html

I wanted to make the height of the plane not-pow2 without distorting
the text-texture.
As you can see it works now.

I've tweeked 2 UV-points (width constant):

var uv:Vector.<Number> = plane.geometry.subGeometries[0].UVData;
var uvOffset:Number = plane.height/bmpData.height;

//lower corners Y-value
uv[1] = uvOffset;
uv[3] = uvOffset;


Thanks again + bye,
Vatro

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