Hi Dave & Fabrice,

Thank you for replying!

I came across uv-manipulation too in the meanwhile, and am already
nerding around with it.

@Dave: Thank you for the Math, I'll use it wisely! :)

@pow2-limitation: okay, so it has to be this way.

I just realized that everything seems to be "squared" in the 3D-
Hardware-World (don't know if it was in previous Away3D-Versions
though, never dug so deep into it).
I've traced the UVData of my Plane and the coordinates were 0,1,
1,1,  0,0,  1,0.

[0,1] seems to be lower-left corner
[1,1] seems to be lower-right corner
[0,0] seems to be upper-left corner
[1,0] seems to be upper-right-corner

so its a 1x1 square although my plane was 100x20.

@Fabrice:
hmmm... I dont't quite understand the "save to a power of 2"-part...
If I make an image let's say 100x20px, how can I save this to power of
two? The engine throws an error if image-width or image-height or both
of them are not pow2.


Thanks again,
Vatro

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