Hi Dave & Fabrice, Thank you for replying!
I came across uv-manipulation too in the meanwhile, and am already nerding around with it. @Dave: Thank you for the Math, I'll use it wisely! :) @pow2-limitation: okay, so it has to be this way. I just realized that everything seems to be "squared" in the 3D- Hardware-World (don't know if it was in previous Away3D-Versions though, never dug so deep into it). I've traced the UVData of my Plane and the coordinates were 0,1, 1,1, 0,0, 1,0. [0,1] seems to be lower-left corner [1,1] seems to be lower-right corner [0,0] seems to be upper-left corner [1,0] seems to be upper-right-corner so its a 1x1 square although my plane was 100x20. @Fabrice: hmmm... I dont't quite understand the "save to a power of 2"-part... If I make an image let's say 100x20px, how can I save this to power of two? The engine throws an error if image-width or image-height or both of them are not pow2. Thanks again, Vatro
