Put it in a larger texture, and use UV mapping to only map the portion you'd like.
e.g. put it in 128x128 but set UV's to be Upper Left UV - 0,0 Lower Left UV - 0,20/128 Upper Right UV - 100/128, 0 Lower Right UV - 100/128, 20/128 I may have the UV's slightly wrong (flipped?) It's possible you can use a non-square texture (this I am not sure of). e.g. 128x32 adjust the math above accordingly. -Dave
