Oh, and the reason why textures must be power of 2 is 3D hardware limitations. This is required by the hardware.
- [away3d] [Broomstick] BitmapMaterial - Bitmap-Size has to be ... Vatrobot
- [away3d] Re: [Broomstick] BitmapMaterial - Bitmap-Size h... Dave
- [away3d] Re: [Broomstick] BitmapMaterial - Bitmap-Si... Dave
- Re: [away3d] [Broomstick] BitmapMaterial - Bitmap-Size h... Fabrice3D
