Just setting an alpha on the material seems to have an issue with z sort 4 spheres var ballMat:ColorMaterial = new ColorMaterial(0xffffff,0.8); var ball:Sphere = new Sphere(ballMat); ball.position = camController.camera.position; ball.moveForward(300); scene.addChild(ball);
var sMat:ColorMaterial = new ColorMaterial(0xff0000,0.2); var s:Sphere = new Sphere(sMat); scene.addChild(s); var s1Mat:ColorMaterial = new ColorMaterial(0x00ff00,0.2); var s1:Sphere = new Sphere(s1Mat, 100); scene.addChild(s1); var s2Mat:ColorMaterial = new ColorMaterial(0x0000ff,0.2); var s2:Sphere = new Sphere(s2Mat, 150); scene.addChild(s2); If you rotate the camera so the white ball is just behind the outer blue. The center red sphere shows through. http://www.shrewballooba.co.uk/Alpha/
