Cracked it!

TIP: If your material map isn't transparent, don't use
transparent=true!
Setting bothsides=true, and transparent=true has the effect of
flipping the normals and creating other artefacts.

I tested with the primitives example, and it proves the point.
http://videometry.net/broomstick/Prims.html

Whether this is a symptom of Away3D 4 being in alpha, Molehill being
in alpha, or just "the way it is" time will tell.

In theory you should be able to have a material with alpha channel,
visible on both sides of a plane, without this occurring.
For now it's a gotcha worth knowing :)

All sources have been updated and available for download here:
http://videometry.net/broomstick/WaveModifier.html

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