I'm not sure what's going one but it's weird, maybe a possible bug or the
way you are doing that? Also I saw some triangles get screwy/zigzagging into
each other. I could try to snap a screenshot if you didn't see that.

-Pete

On Fri, Apr 15, 2011 at 11:12 AM, themightyatom <[email protected]>wrote:

> I know what you mean. It's a double sided material on a plane, but the
> normals should tell it which face to render.
> Are there any face culling options to try?
>
> Could also be that I've mucked up the UV's trying to make the grid,
> but by default the interface opens with the UV's automatically
> assigned by the Plane constructor, and I see the same weirdness.




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