I wonder how Steam does it?  I mean, if it's analyzing every packet that
comes through, it'll be a molasses-slow disaster.  On top of that, if
they can figure out how to mask hacks in legitimate wrappers, it could
compromise Steam anyway.

- Jim

Smith, Matthew P -CONT(CSC) wrote:

>Do you know if HL2 will hook into the new Steam system for online play?  I thought Steam was supposed to block hacks and such...
>
>
>-----Original Message-----
>From: Jim Campbell [mailto:[EMAIL PROTECTED]
>Sent: Thursday, October 02, 2003 12:51 PM
>To: CF-Community
>Subject: Half-Life 2 Source Code leaked
>
>http://games.slashdot.org/article.pl?sid=03/10/02/1547218 <http://games.slashdot.org/article.pl?sid=03/10/02/1547218&mode=nested&tid=126&tid=127&tid=156&tid=172&tid=186&threshold=-1> &mode=nested&tid=126&tid=127&tid=156&tid=172&tid=186&threshold=-1
>
>Doesn't particularly mean someone will compile Half-Life 2 and release
>it, since it's old code, but I guarantee it'll immediately contribute to
>cheat hacks for multiplayer.  Oh, and the lovely, shattered dream of
>playing Half-Life multiplayer without [EMAIL PROTECTED] and aimbots.
>
>- Jim
>
>
>  _____  
>
>
>
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