"hacked" copies of the source you could just check CRCs/digital
signatures on the binary files. This would work, at least, for the
Valve shipped maps and such.
It's the Mod stuff that'll be harder than hell to track - some mods are
themselves "cheats" that everybody has (low gravity, new weapons, etc).
Even then however a simple CRC check would determine if everybody on the
map was playing the SAME mod files or if Dan, maybe had a little
something extra. ;^)
All told I wouldn't expect it to be really all that intelligent however.
Jim Davis
-----Original Message-----
From: Jim Campbell [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 02, 2003 3:03 PM
To: CF-Community
Subject: Re: Half-Life 2 Source Code leaked
I wonder how Steam does it? I mean, if it's analyzing every packet that
comes through, it'll be a molasses-slow disaster. On top of that, if
they can figure out how to mask hacks in legitimate wrappers, it could
compromise Steam anyway.
- Jim
Smith, Matthew P -CONT(CSC) wrote:
>Do you know if HL2 will hook into the new Steam system for online play?
I thought Steam was supposed to block hacks and such...
>
>
>-----Original Message-----
>From: Jim Campbell [mailto:[EMAIL PROTECTED]
>Sent: Thursday, October 02, 2003 12:51 PM
>To: CF-Community
>Subject: Half-Life 2 Source Code leaked
>
>http://games.slashdot.org/article.pl?sid=03/10/02/1547218
<http://games.slashdot.org/article.pl?sid=03/10/02/1547218
<http://games.slashdot.org/article.pl?sid=03/10/02/1547218&mode=nested&t
id=126&tid=127&tid=156&tid=172&tid=186&threshold=-1%3e>
&mode=nested&tid=126&tid=127&tid=156&tid=172&tid=186&threshold=-1>
&mode=nested&tid=126&tid=127&tid=156&tid=172&tid=186&threshold=-1
>
>Doesn't particularly mean someone will compile Half-Life 2 and release
>it, since it's old code, but I guarantee it'll immediately contribute
to
>cheat hacks for multiplayer. Oh, and the lovely, shattered dream of
>playing Half-Life multiplayer without [EMAIL PROTECTED] and aimbots.
>
>- Jim
>
>
> _____
>
>
>
_____
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