the Steam server validate your software's checksum or something and then
load a 'helper' to facilitate those 100% headshots.
- Jim
Jim Davis wrote:
>I'm not sure if it's that smart. It would seem, if you want to prevent
>"hacked" copies of the source you could just check CRCs/digital
>signatures on the binary files. This would work, at least, for the
>Valve shipped maps and such.
>
>It's the Mod stuff that'll be harder than hell to track - some mods are
>themselves "cheats" that everybody has (low gravity, new weapons, etc).
>Even then however a simple CRC check would determine if everybody on the
>map was playing the SAME mod files or if Dan, maybe had a little
>something extra. ;^)
>
>All told I wouldn't expect it to be really all that intelligent however.
>
>Jim Davis
>
>-----Original Message-----
>From: Jim Campbell [mailto:[EMAIL PROTECTED]
>Sent: Thursday, October 02, 2003 3:03 PM
>To: CF-Community
>Subject: Re: Half-Life 2 Source Code leaked
>
>I wonder how Steam does it? I mean, if it's analyzing every packet that
>
>comes through, it'll be a molasses-slow disaster. On top of that, if
>they can figure out how to mask hacks in legitimate wrappers, it could
>compromise Steam anyway.
>
>- Jim
>
>Smith, Matthew P -CONT(CSC) wrote:
>
>
>
>>Do you know if HL2 will hook into the new Steam system for online play?
>>
>>
>I thought Steam was supposed to block hacks and such...
>
>
>>-----Original Message-----
>>From: Jim Campbell [mailto:[EMAIL PROTECTED]
>>Sent: Thursday, October 02, 2003 12:51 PM
>>To: CF-Community
>>Subject: Half-Life 2 Source Code leaked
>>
>>http://games.slashdot.org/article.pl?sid=03/10/02/1547218
>>
>>
><http://games.slashdot.org/article.pl?sid=03/10/02/1547218
><http://games.slashdot.org/article.pl?sid=03/10/02/1547218&mode=nested&t
>id=126&tid=127&tid=156&tid=172&tid=186&threshold=-1%3e>
>&mode=nested&tid=126&tid=127&tid=156&tid=172&tid=186&threshold=-1>
>&mode=nested&tid=126&tid=127&tid=156&tid=172&tid=186&threshold=-1
>
>
>>Doesn't particularly mean someone will compile Half-Life 2 and release
>>it, since it's old code, but I guarantee it'll immediately contribute
>>
>>
>to
>
>
>>cheat hacks for multiplayer. Oh, and the lovely, shattered dream of
>>playing Half-Life multiplayer without [EMAIL PROTECTED] and aimbots.
>>
>>- Jim
>>
>>
>> _____
>>
>>
>>
>>
>>
> _____
>
>[Todays
>
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