"Yes it's heavy and needy but (from what I've heard) well worth it."
                - David Gest, 2002

Jim Davis wrote:

>I do think that Nintendo, at the very least, tends to generalize.  They love
>to say "players this" and "gamers that" while completely ignoring the wider
>marker.  Yes, many players want simpler, shorted games.  But many (I think
>more) want more depth and longer gameplay - there's a reason that GTA and
>Final Fantasy sell so damn well.
>
>Personally I applaud FF:Crystal Chronicle.  Never played it myself, but from
>everything I've heard when you do get those four friends together the
>experience is transcendent.  Yes it's heavy and needy but (from what I've
>heard) well worth it.
>
>Still I think its huge mistake for Nintendo to release another console.  The
>simple fact is that companies are, definitely, producing faster, more
>feature rich hardware.  Hardware capable of doing anything Nintendo wants in
>fact.
>
>I think that Nintendo should focus completely on the user interface and
>games.  OKay - the PS3 or XBox 2 hits the shelves. They're lunch meat in a
>can and everybody buys them up.
>
>Now Nintendo comes along and releases, for say $80 US, a gamecube-style
>controller (preferably wireless) and the next "Mario" game packaged together
>for those systems.  I would also include a "sticker pack" - soft gels that
>could be stuck on your PS3 or XBox 2 that give the machine a more "Nintendo"
>feel to it.  Future Nintendo games would require that controller and,
>perhaps, come with new gels for your rebranding amusement.
>
>In other words Nintendo wouldn't take the time and effort (and fiscal
>gamble) of producing a game machine - they've stated outright that the
>hardware has passed the point of making the game better.  They would,
>instead, re-brand competitors machines franchise: focusing only on the
>interface (the controller and display).  Yes you're sitting in front of a
>PS3, but you're using a Nintendo game pad and playing Nintendo games and (if
>you're the sort the play with stickers) your machine even looks like a
>Nintendo console.
>
>If executed correctly (in other words "better than Sega") I think this could
>pay off big.  Controller and game kits could be made for either machine
>(perhaps even using all that extra, unneeded hardware to fully emulate a
>Nintendo processor design) or any machine on the horizon.
>
>This follows Nintendo's public philosophy: the key is what you feel and see,
>not what box you put your disc into.
>
>Jim Davis
>
>
>  _____  
>
>From: Angel Stewart [mailto:[EMAIL PROTECTED]
>Sent: Monday, February 16, 2004 7:55 AM
>To: CF-Community
>Subject: Nintendo Interview. Are they out of touch?
>
>Is it just me, or are they the ones out of touch if they think that
>higher production values and advances in graphics and processor power
>won't translate to more interesting gameplay?
>
>HYPERLINK "HYPERLINK
>"http://www.1up.com/article2/0,4364,1527042,00.asphttp://www.1up.com/ar"
>http://www.1up.com/article2/0,4364,1527042,00.asp"http://www.1up.com/ar
>
>ticle2/0,4364,1527042,00.asp
>
>"Yamauchi explained that the games business has matured in ways he
>hadn't expected, and that it's reached a critical point. Users aren't
>interested in "heavy, thick, long, big" games, burdened with flashy
>graphics, heavily-orchestrated sound, and complex stories. Hardware
>manufacturers building the latest chip technology to power those kinds
>of titles don't understand games, he said, and neither do their
>developers, even if they do have the money to keep producing them.
>Simply creating more advanced technlogy and adding more features to
>hardware doesn't translate to fun games, Yamauchi said. Nintendo's next
>console, which the company aims to debut at E3 in 2005, is focused on
>new kinds of gameplay, which the DS will prefigure."
>
>Have to wait and see this 'revolutionary' gameplay. If they think that
>Crystal Chronicles was revolutionary because it required 600US worth of
>hardware to be enjoyed by 4 people, they got another think coming ;-)
>
>-Gel
>
>---
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>  _____  
>
>
>
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