> I can recall working on the SNES version of shadow run, it
> was supposed to have around 100 hours of game play. But it
> took longer than that to complete this game. Although when
> QA'ing this game I had it down to around 5 hours from start
> to finish to show Nintendo that the game could be completed.

Andrew - what was the coding language for SNES? Can you share a few lines of
code? I'm just curious. :)

I never played the SNES version of SR, but the Sega version was pretty darn
cool.

-ray
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