On 01/01/2009, at 1:19 PM, Adam Foltzer wrote:
I also see Quartz mentioned as a friendlier wrapper for OpenGL, but
again I
get the impression that it's more geared toward 2-D rendering than
anything
else. Is a straight dive into full OpenGL the way to go here? I
realize that
these frameworks have similarities, and that picking the "wrong" one
won't
at all be a waste of my time, but I'd be thrilled to hear thoughts
on their
comparative virtues before I take the plunge either way.
If you want to do 3D visualisation with good performance then OpenGL
would be by far the best option.
--
Rob Keniger
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