Hi Ken,

The Particle Swarm patch in QC is exactly the sort of visual effect I'm
looking for, but unfortunately it seems like a closed box in terms of being
able to place each particle yourself. You can decide where the swarm is and
how it behaves, but not in a way that would let my algorithm place each
entity.

The more I look at QC, the more I'm certain it could do exactly what I want
on the desktop, but that leaves the phone out. I may still do a QC version
though, just for kicks :)

Cheers,
Adam

On Thu, Jan 1, 2009 at 5:13 PM, Ken Thomases <k...@codeweavers.com> wrote:

> Hi,
>
> This isn't my area of expertise, but I just have one point to make:
>
> On Dec 31, 2008, at 9:19 PM, Adam Foltzer wrote:
>
>  I also see Quartz mentioned as a friendlier wrapper for OpenGL, but again
>> I
>> get the impression that it's more geared toward 2-D rendering than
>> anything
>> else.
>>
>
> I think you've confused two similarly named things.  Quartz is the name of
> the 2D graphics engine of Mac OS X.  Quartz Composer is a different tool.
> Wikipedia <http://en.wikipedia.org/wiki/Quartz_Composer> describes it as:
>
>  [...] a node-based visual programming language [...] for processing and
>> rendering graphical data.
>>
>
> I googled a bit and see several demos on YouTube of Quartz Composer being
> used for particle animation type stuff.  I can't tell if it's exactly what
> you're looking for, but it's probably worth checking out.
>
> Cheers,
> Ken
>
>
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