Thanks very much for your input, everyone. This seems to be the key theme: On Thu, Jan 1, 2009 at 3:48 AM, Andrew Farmer <andf...@gmail.com> wrote:
> It isn't. Quartz is a 2D graphics library and has no 3D capabilities - if > what you're after is 3D rendering of any variety, go directly to OpenGL; do > not pass GO; do not collect $200. > So, I just ordered a copy of the OpenGL "SuperBible". I suspect I'll have some frustrations ahead of me, but it should be worthwhile to learn the low-level API (and probably make picking up CA trivial afterwards). Eric, thanks particularly for the disambiguation between the technologies. I've read over the high-level intro documentation for each, but without having put any of it into much practice, I was still fuzzy about the distinctions -- crystal clear now. As for Quartz Composer, I was looking into that, but I would eventually like to use this visualization on the phone, which (AFAIK) cannot render compositions. Off to do some refactoring of my Swarm class; at the risk of spawning a tangent, am I just completely missing a Cocoa data structure that's suited to matrices of scalar values? I had a working implementation using nested NSMutableArrays, but the code wound up looking disgusting (my fault, not the API's ;-), so I rewrote it with good ol' C arrays, malloc, and free. It has no leaks now, and is really, really fast, but I feel like I shouldn't have to reinvent the wheel in order to do matrix operations. Cheers and thanks again, Adam _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com