I agree with you Jason. I advocate the more modern Fisher clock, where some fixed amount of time is added to each move and remains yours to keep. Even 1 or 2 seconds per move is enough since you can build up time.
- Don On Mon, 2008-08-11 at 14:18 -0400, Jason House wrote: > On Aug 11, 2008, at 2:06 PM, Don Dailey <[EMAIL PROTECTED]> wrote: > > > On Mon, 2008-08-11 at 17:26 +0200, Rémi Coulom wrote: > >> Basti Weidemyr wrote: > >>> > >>> What would you have done in a case like this? :) > >> > >> You could not declare that game a win for the computer and survive. > > > > Yes, and I really hate this. You have a situation where the actual > > winner has to resign the game in order to not be ridiculed as being > > petty. > > > I hate absolute time limits for this reason. Even a small byo yomi > prevents wins for such a stupid reason. Certainly, humans can't have > 10 millisecond response times like a computer. > > > > And is the human player supposed to feel good about his "victory?" > > Nobody should be happy with a game decided by time in late yose. > > Of course, rules are rules. I just don't play games with absolute time > > > > > > > > > - Don > > > > > > > > > >> Rémi > >> _______________________________________________ > >> computer-go mailing list > >> computer-go@computer-go.org > >> http://www.computer-go.org/mailman/listinfo/computer-go/ > > > > _______________________________________________ > > computer-go mailing list > > computer-go@computer-go.org > > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/