I agree with you Jason.   I advocate the more modern Fisher clock, where
some fixed amount of time is added to each move and remains yours to
keep.   Even 1 or 2 seconds per move is enough since you can build up
time.

- Don


On Mon, 2008-08-11 at 14:18 -0400, Jason House wrote:
> On Aug 11, 2008, at 2:06 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
> 
> > On Mon, 2008-08-11 at 17:26 +0200, Rémi Coulom wrote:
> >> Basti Weidemyr wrote:
> >>>
> >>> What would you have done in a case like this? :)
> >>
> >> You could not declare that game a win for the computer and survive.
> >
> > Yes, and I really hate this.  You have a situation where the actual
> > winner has to resign the game in order to not be ridiculed as being
> > petty.
> 
> 
> I hate absolute time limits for this reason. Even a small byo yomi  
> prevents wins for such a stupid reason. Certainly, humans can't have  
> 10 millisecond response times like a computer.
> 
> 
> > And is the human player supposed to feel good about his "victory?"
> 
> Nobody should be happy with a game decided by time in late yose.
> 
> Of course, rules are rules. I just don't play games with absolute time
> 
> 
> 
> >
> >
> > - Don
> >
> >
> >
> >
> >> Rémi
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> >
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