this made me smile.

i think, though, that wasting a ko threat is wasting a ko threat and that
trying to force a computer into a bad time or memory management situation
seems like a fairly unsound strategy -- you can only really guarantee that
you've done two things (without exact knowledge of the time and memory
management strategy in place on the other end):

* given up the value of a ko threat.

* spent time playing a ko threat that could have been used finding a good
move.

the second effect is perhaps negligible, but the first is (often) not at
all.

s.

On Tue, Sep 14, 2010 at 2:26 PM, Matthew Woodcraft
<matt...@woodcraft.me.uk>wrote:

> An idle thought, for humans trying to beat computers: after choosing
> your move in a difficult part of the game, you could play (waste) a ko
> threat and then quickly play the real move, to deprive the computer of
> pondering time.
>
> -M-
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> Computer-go@dvandva.org
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