this made me smile. i think, though, that wasting a ko threat is wasting a ko threat and that trying to force a computer into a bad time or memory management situation seems like a fairly unsound strategy -- you can only really guarantee that you've done two things (without exact knowledge of the time and memory management strategy in place on the other end):
* given up the value of a ko threat. * spent time playing a ko threat that could have been used finding a good move. the second effect is perhaps negligible, but the first is (often) not at all. s. On Tue, Sep 14, 2010 at 2:26 PM, Matthew Woodcraft <matt...@woodcraft.me.uk>wrote: > An idle thought, for humans trying to beat computers: after choosing > your move in a difficult part of the game, you could play (waste) a ko > threat and then quickly play the real move, to deprive the computer of > pondering time. > > -M- > _______________________________________________ > Computer-go mailing list > Computer-go@dvandva.org > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >
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