Fixing the problem with MC-like programs with respect to large semeai will 
probably not be merely "a different style of play" but a genuine improvement in 
playing skill. That's why authors like David Fotland ask "how do strong humans 
learn to consistently beat programs?" -- it's a way to find and fix those 
weaknesses which are exploitable by strong players, human or otherwise.

A good fix is applicable not merely to "positions identical or nearly identical 
to position X" but "all positions which are essentially analogous to position 
X" 
- that is, it is generalizable rather than specific.



      
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