Fixing the problem with MC-like programs with respect to large semeai will probably not be merely "a different style of play" but a genuine improvement in playing skill. That's why authors like David Fotland ask "how do strong humans learn to consistently beat programs?" -- it's a way to find and fix those weaknesses which are exploitable by strong players, human or otherwise.
A good fix is applicable not merely to "positions identical or nearly identical to position X" but "all positions which are essentially analogous to position X" - that is, it is generalizable rather than specific.
_______________________________________________ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go