Hi,

This is an interesting suggestion and will definitely take it into account 
since theres a parser library already available. There is some low key work 
in these areas at the moment (especially in .obj) working towards loading 
other formats into cs.

Maybe in the long future it will be possible to easily add NIF support. But 
we'll have to see how things progress on our part.

On Thursday 25 January 2007 17:25, Juhana Sadeharju wrote:
> Hello. Perhaps now it is time for my request I made last summer:
> Anyone interested in writing loader for the NIF files by using
> the software found in "www.niftools.org"?
>
> The NIF files are used in the game Oblivion (and Morrowind).
> That means that people would have a possibility to try the CS
> with the commercial quality models relatively cheaply.
>
> Niftools includes Blender, Max, Maya plugins. That would mean
> yet another way to get our own (free) models to CS.
>
> NIF format is also superiour. The models need to be attached to
> cal3d and some physics library. Perhaps the Blender plugins
> gives an idea how to do it at the loader end.
>
> Finally, standalone Nifscope can be used to enchange the models,
> and maybe create completely new models.
>
> Juhana

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