For what it's worth, the NIF file format is a just the proprietary format of the NetImmerse/Gamebryo engine (in the same vein as mdl/md2/md3 formats associated with the Quake engine). I suppose it's useful if you want to work with data files from a commercial game, but I don't think it's a good idea to base your own work on this particular file format. I work with on an application professionally that uses Gamebryo, and we're actually suffering from terrible vendor lock-in due to their file formats. I would love it if the open source niftools could replace the official plugins, but they don't.
My feeling is that CS should strive to support Collada as well as possible, as this it really seems to be a decent and well documented standard for 3D game content. On Thu, Jan 25, 2007 at 07:25:30PM +0200, Juhana Sadeharju wrote: > > Hello. Perhaps now it is time for my request I made last summer: > Anyone interested in writing loader for the NIF files by using > the software found in "www.niftools.org"? > > The NIF files are used in the game Oblivion (and Morrowind). > That means that people would have a possibility to try the CS > with the commercial quality models relatively cheaply. > > Niftools includes Blender, Max, Maya plugins. That would mean > yet another way to get our own (free) models to CS. > > NIF format is also superiour. The models need to be attached to > cal3d and some physics library. Perhaps the Blender plugins > gives an idea how to do it at the loader end. > > Finally, standalone Nifscope can be used to enchange the models, > and maybe create completely new models. > > Juhana > -- > http://music.columbia.edu/mailman/listinfo/linux-graphics-dev > for developers of open source graphics software > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Crystal-main mailing list > Crystal-main@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
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