As it have been said many times before when NIF importer have been  
suggested; if you want to have a NIF->CS converter write one or  
convince someone else they need it.

As far as the reaction to previous inquiries in this matter shows you  
(and others) haven't had much success in the later so maybe do the  
former?

On a different note I'm happy to see that the Collada->CS converter is  
progressing, it should help in this department.

-M

Quoting Juhana Sadeharju <[EMAIL PROTECTED]>:

>
> Hello. I'm again selling this idea of interfacing Niflib of Niftools
> (niftools.sourceforge.net) with Crystal Space. The game Oblivion
> uses NIF files, and here are a plenty of example screenshots:
> http://www.ladymoiraine.com/modules/Gallery1_5/Floydian1
>
> This is not about rendering a game's models in CS, but it is
> about is CS an up-to-date engine and what extra tools we need to
> manage the advanced animated models.
>
> Juhana
> --
>   http://music.columbia.edu/mailman/listinfo/linux-graphics-dev
>   for developers of open source graphics software
>
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