It would be nice if experts would check how to compile Niftools
in Linux. Then it would be easier to me to continue.

Check the site
http://www.geometrictools.com
of one of the NetImmerse developers. He co-authored the
IEEE CG&A paper on the use of scenegraph in the game engine:
http://nic.funet.fi/~kouhia/00637270.pdf
NIF scenegraph doc is here:
http://niftools.sourceforge.net/doc/nif/

Now his own game engine is available as LGPL'ed code.
Could be useful.

Niftools author based his code design to Eberly's book.
But I don't know if Eberly reveals anything about NetImmerse
or Gamebryo in his book.

If Niftools is being completely interfaced to CS, I wonder
what changed or additions need to be done to CS. Does CS have
a scenegraph at all? Scenegraph may not be needed, but would
make it easier. OSG is a free scenegraph for game purposes.

There is something Ogre3D related here:
http://svn.sourceforge.net/viewvc/niftools/trunk/contrib/niflib/ogre/

Juhana
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  for developers of open source graphics software

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