Nif is the Gamebryo model format. Besides Gamebryo, there are probably
no other 3D and game engines that support the Nif format at all. So
adding Nif support to CS will mean nothing for how up-to-date or
advanced the engine is.

And besides NifTools, there are most likely very few tools available
who can export to the Nif format (without an exporter from EGT, the
company that currently owns and develops Gamebryo). So other than
rendering existing game models from games like Oblivion, there is
really no compelling reason at all for using Nif with CS even if it
was supported.


On 03/06/07, Juhana Sadeharju <[EMAIL PROTECTED]> wrote:
>
> Hello. I'm again selling this idea of interfacing Niflib of Niftools
> (niftools.sourceforge.net) with Crystal Space. The game Oblivion
> uses NIF files, and here are a plenty of example screenshots:
> http://www.ladymoiraine.com/modules/Gallery1_5/Floydian1
>
> This is not about rendering a game's models in CS, but it is
> about is CS an up-to-date engine and what extra tools we need to
> manage the advanced animated models.
>
> Juhana
> --
>   http://music.columbia.edu/mailman/listinfo/linux-graphics-dev
>   for developers of open source graphics software
>
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