Hello,

It'd be nice to have iLoader more generic so lots of formats can be 
supported. :)

I think .obj and .3ds is widely used formats- and it looks like Collada is 
rapidly becoming a 'standard' interchange format too. Something generic would 
make support for these all easier.

On Saturday 27 January 2007 19:11, Peter Amstutz wrote:
> For what it's worth, the NIF file format is a just the proprietary
> format of the NetImmerse/Gamebryo engine (in the same vein as
> mdl/md2/md3 formats associated with the Quake engine).  I suppose it's
> useful if you want to work with data files from a commercial game, but I
> don't think it's a good idea to base your own work on this particular
> file format.  I work with on an application professionally that uses
> Gamebryo, and we're actually suffering from terrible vendor lock-in due
> to their file formats.  I would love it if the open source niftools
> could replace the official plugins, but they don't.
>
> My feeling is that CS should strive to support Collada as well as
> possible, as this it really seems to be a decent and well documented
> standard for 3D game content.
>
> On Thu, Jan 25, 2007 at 07:25:30PM +0200, Juhana Sadeharju wrote:
> > Hello. Perhaps now it is time for my request I made last summer:
> > Anyone interested in writing loader for the NIF files by using
> > the software found in "www.niftools.org"?
> >
> > The NIF files are used in the game Oblivion (and Morrowind).
> > That means that people would have a possibility to try the CS
> > with the commercial quality models relatively cheaply.
> >
> > Niftools includes Blender, Max, Maya plugins. That would mean
> > yet another way to get our own (free) models to CS.
> >
> > NIF format is also superiour. The models need to be attached to
> > cal3d and some physics library. Perhaps the Blender plugins
> > gives an idea how to do it at the loader end.
> >
> > Finally, standalone Nifscope can be used to enchange the models,
> > and maybe create completely new models.
> >
> > Juhana
> > --
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