https://developer.valvesoftware.com/wiki/Func_clip_vphysics is what I would
try
On Oct 14, 2014 1:51 PM, "Michael Mayea" <mikema...@gmail.com> wrote:

> I'm in need of a way from preventing T's or CT's from entering certain
> areas, I'm presently using a filter entity with a func_push but it's not
> working very well. The helpers for func_push are not very accurate for the
> push direction comes from the center, so if you approach from the side you
> are push sideways and not back. Also it seems that with enough persistence
> you can always break through a func_push even with a very high push force
> and entity thickness.
>
> I'd really like to ditch this method all together, can anyone think of a
> way to simply have team specific clips for CSGO? How was this done in Day
> of Defeat Source?
>
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