https://developer.valvesoftware.com/wiki/Func_clip_vphysics is what I would try On Oct 14, 2014 1:51 PM, "Michael Mayea" <mikema...@gmail.com> wrote:
> I'm in need of a way from preventing T's or CT's from entering certain > areas, I'm presently using a filter entity with a func_push but it's not > working very well. The helpers for func_push are not very accurate for the > push direction comes from the center, so if you approach from the side you > are push sideways and not back. Also it seems that with enough persistence > you can always break through a func_push even with a very high push force > and entity thickness. > > I'd really like to ditch this method all together, can anyone think of a > way to simply have team specific clips for CSGO? How was this done in Day > of Defeat Source? > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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