When the workshop first came out, valve released a few maps that have a system similar to what you describe. You might want to take a look at how they implemented the spawns and capture points.
One such example is: http://steamcommunity.com/sharedfiles/filedetails/?id=125528758&searchtext=control On Tue, Oct 14, 2014 at 3:25 PM, Michael Mayea <mikema...@gmail.com> wrote: > I've been working on a new game mode for CSGO powered by vscripts. The > purpose is to provide a competitive game mode that requires 50% less time > commitment, and is also coupled with a DM style respawn system in order to > increase the frequency of encounters. > > The mode features two control zones CT's must defend. Terrorists can > capture a zone by being present in the area if CT's are not present. If one > zone is captured, new events are triggered through listening entities. > > Now because I'm using a DM style respawn system, I want to prevent players > from entering the opposing teams spawn, so I want to be able to create > force fields which are team specific, and it is important that players can > backtrack and rotate so I cannot create a hard physical 1 way direction > limitation, it has to be team specific. > > I appreciate Valve's time, if they were to implement this feature, I would > most certainly utilize it and release to the workshop with the goal of > spawning an entirely new competitive meta game for CSGO. (I've accepted the > insurmountable probability!) > > I've already heavily invested my time into this project, and I've even > been developing my own artistic flair to match the zany nature of the new > game mode. No pressure on Valve, I will eventually solve this problem, but > if they could enable me to do this in a less hacky manner I would greatly > appreciate it. Here's a glimpse into my new art theme I've been developing, > inspired by Quake. The map is ready for testing as soon as I can resolve > this issue. > > > http://cloud-4.steampowered.com/ugc/44233222326671780/1ED4D5C316B1CD1769A72E4871655E0FB5410DC3/ > > On Tue, Oct 14, 2014 at 3:55 PM, ics <i...@ics-base.net> wrote: > >> What you are looking for would be func_respawnroomvisualizer but it >> doesn't exist in CSGO, only in TF2 and DOD Source. >> >> Valve would need to add support for it. Tell us what you are doing and >> they might do a compliment and implement it. >> >> -ics >> >> Michael Mayea kirjoitti: >> >>> This does not appear to block players, only physics objects, after >>> testing. I textured it trigger, made a logic_auto ensure it started >>> enabled, set the filter to both allow / disallow, tried both teams, I could >>> no get this to function as desired. >>> >>> On Tue, Oct 14, 2014 at 3:08 PM, Jesse Oak <wazanato...@gmail.com >>> <mailto:wazanato...@gmail.com>> wrote: >>> >>> https://developer.valvesoftware.com/wiki/Func_clip_vphysics is >>> what I would try >>> >>> On Oct 14, 2014 1:51 PM, "Michael Mayea" <mikema...@gmail.com >>> <mailto:mikema...@gmail.com>> wrote: >>> >>> I'm in need of a way from preventing T's or CT's from entering >>> certain areas, I'm presently using a filter entity with a >>> func_push but it's not working very well. The helpers for >>> func_push are not very accurate for the push direction comes >>> from the center, so if you approach from the side you are push >>> sideways and not back. Also it seems that with enough >>> persistence you can always break through a func_push even with >>> a very high push force and entity thickness. >>> >>> I'd really like to ditch this method all together, can anyone >>> think of a way to simply have team specific clips for CSGO? >>> How was this done in Day of Defeat Source? >>> >>> _______________________________________________ >>> Csgo_sdk mailing list >>> Csgo_sdk@list.valvesoftware.com >>> <mailto:Csgo_sdk@list.valvesoftware.com> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >>> >>> >>> _______________________________________________ >>> Csgo_sdk mailing list >>> Csgo_sdk@list.valvesoftware.com >>> <mailto:Csgo_sdk@list.valvesoftware.com> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >>> >>> >>> >>> >>> _______________________________________________ >>> Csgo_sdk mailing list >>> Csgo_sdk@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >>> >> >> >> _______________________________________________ >> Csgo_sdk mailing list >> Csgo_sdk@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >> > > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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