This does not appear to block players, only physics objects, after testing.
I textured it trigger, made a logic_auto ensure it started enabled, set the
filter to both allow / disallow, tried both teams, I could no get this to
function as desired.

On Tue, Oct 14, 2014 at 3:08 PM, Jesse Oak <wazanato...@gmail.com> wrote:

> https://developer.valvesoftware.com/wiki/Func_clip_vphysics is what I
> would try
> On Oct 14, 2014 1:51 PM, "Michael Mayea" <mikema...@gmail.com> wrote:
>
>> I'm in need of a way from preventing T's or CT's from entering certain
>> areas, I'm presently using a filter entity with a func_push but it's not
>> working very well. The helpers for func_push are not very accurate for the
>> push direction comes from the center, so if you approach from the side you
>> are push sideways and not back. Also it seems that with enough persistence
>> you can always break through a func_push even with a very high push force
>> and entity thickness.
>>
>> I'd really like to ditch this method all together, can anyone think of a
>> way to simply have team specific clips for CSGO? How was this done in Day
>> of Defeat Source?
>>
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>>
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