This does not appear to block players, only physics objects, after testing. I textured it trigger, made a logic_auto ensure it started enabled, set the filter to both allow / disallow, tried both teams, I could no get this to function as desired.
On Tue, Oct 14, 2014 at 3:08 PM, Jesse Oak <wazanato...@gmail.com> wrote: > https://developer.valvesoftware.com/wiki/Func_clip_vphysics is what I > would try > On Oct 14, 2014 1:51 PM, "Michael Mayea" <mikema...@gmail.com> wrote: > >> I'm in need of a way from preventing T's or CT's from entering certain >> areas, I'm presently using a filter entity with a func_push but it's not >> working very well. The helpers for func_push are not very accurate for the >> push direction comes from the center, so if you approach from the side you >> are push sideways and not back. Also it seems that with enough persistence >> you can always break through a func_push even with a very high push force >> and entity thickness. >> >> I'd really like to ditch this method all together, can anyone think of a >> way to simply have team specific clips for CSGO? How was this done in Day >> of Defeat Source? >> >> _______________________________________________ >> Csgo_sdk mailing list >> Csgo_sdk@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >> >> > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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