thanks for the explanations. adding a self output doesnt seem to affect the frame prop that is left behind. i have tried DisableDamageForces, Kill, KillHierarchy, Sleep, SetHealth 9999... it still just breaks in one shot.
On Wed, Oct 15, 2014 at 9:47 PM, Nick Haruk <nickha...@yahoo.com> wrote: > Call me Nick. I have the same problem with some mailing list users ending > up in my spam folder too. > > !self is good to go, it's a universal for whatever calls itself or you > could name it and refer to it's own name, they work the same, but !self is > easier. > > Unbreakable, might have been something from door spawnflags a while back. > "DisableDamageForces" may be the way to go. > > As to why it breaks and spawns chunks, that's part of the model .qc to mdl > stuff, it defines what gibs it will produce when it takes enough damage to > break. > > > On Wednesday, October 15, 2014 9:34 PM, Aaron Stout < > aaronfuz...@gmail.com> wrote: > > > haruk thanks for your reply. it was in my spam folder so i hadnt seen it. > i have a couple questions: is "!Self" an actual target variable or should i > name the prop and use its name? also, is "SetUnbreakable" an input option? > i dont see it... > > On Wed, Oct 15, 2014 at 8:58 PM, Aaron Stout <aaronfuz...@gmail.com> > wrote: > > im confused about why the window frame prop breaks and spawns big chunks > of wood when broken. just doesnt seem right. theres no way to change it? > > On Wed, Oct 15, 2014 at 8:30 AM, ics <i...@ics-base.net> wrote: > > I don't think you can make it so, unless there is another window frame > that is static (which you can set to non solid). Use that with the > breakable one. > > Otherwise you would need to adjust to model itself to work as you want it > to work but it's no way easy task to do if you haven't been playing with > models before. > > -ics > > Aaron Stout kirjoitti: > > I am using models/props_windows/window_industrial.mdl window prop in a > csgo map. It's breakable and automatically spawns gibs and a window frame > prop. the problem is that the window frame prop that stays behind is also > breakable, and it turns into two huge chunks of wood when broken. how do i > make the original window prop breakable but the leftover frame prop > non-solid and non-breakable like you'd expect? > > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > > > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > > > > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > > > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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