thanks for the explanations. adding a self output doesnt seem to affect the
frame prop that is left behind. i have tried DisableDamageForces, Kill,
KillHierarchy, Sleep, SetHealth 9999... it still just breaks in one shot.

On Wed, Oct 15, 2014 at 9:47 PM, Nick Haruk <nickha...@yahoo.com> wrote:

> Call me Nick.  I have the same problem with some mailing list users ending
> up in my spam folder too.
>
> !self is good to go, it's a universal for whatever calls itself or you
> could name it and refer to it's own name, they work the same, but !self is
> easier.
>
> Unbreakable, might have been something from door spawnflags a while back.
> "DisableDamageForces" may be the way to go.
>
> As to why it breaks and spawns chunks, that's part of the model .qc to mdl
> stuff, it defines what gibs it will produce when it takes enough damage to
> break.
>
>
>   On Wednesday, October 15, 2014 9:34 PM, Aaron Stout <
> aaronfuz...@gmail.com> wrote:
>
>
> haruk thanks for your reply. it was in my spam folder so i hadnt seen it.
> i have a couple questions: is "!Self" an actual target variable or should i
> name the prop and use its name? also, is "SetUnbreakable" an input option?
> i dont see it...
>
> On Wed, Oct 15, 2014 at 8:58 PM, Aaron Stout <aaronfuz...@gmail.com>
> wrote:
>
> im confused about why the window frame prop breaks and spawns big chunks
> of wood when broken. just doesnt seem right. theres no way to change it?
>
> On Wed, Oct 15, 2014 at 8:30 AM, ics <i...@ics-base.net> wrote:
>
> I don't think you can make it so, unless there is another window frame
> that is static (which you can set to non solid). Use that with the
> breakable one.
>
> Otherwise you would need to adjust to model itself to work as you want it
> to work but it's no way easy task to do if you haven't been playing with
> models before.
>
> -ics
>
> Aaron Stout kirjoitti:
>
> I am using models/props_windows/window_industrial.mdl window prop in a
> csgo map. It's breakable and automatically spawns gibs and a window frame
> prop. the problem is that the window frame prop that stays behind is also
> breakable, and it turns into two huge chunks of wood when broken. how do i
> make the original window prop breakable but the leftover frame prop
> non-solid and non-breakable like you'd expect?
>
>
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