Give that window an output "OnBreak" target: !Self, input: SetUnbreakable and 
that might do it.



On Wednesday, October 15, 2014 2:08 AM, Aaron Stout <aaronfuz...@gmail.com> 
wrote:
 


I am using models/props_windows/window_industrial.mdl window prop in a csgo 
map. It's breakable and automatically spawns gibs and a window frame prop. the 
problem is that the window frame prop that stays behind is also breakable, and 
it turns into two huge chunks of wood when broken. how do i make the original 
window prop breakable but the leftover frame prop non-solid and non-breakable 
like you'd expect?
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