Give that window an output "OnBreak" target: !Self, input: SetUnbreakable and
that might do it.
On Wednesday, October 15, 2014 2:08 AM, Aaron Stout <aaronfuz...@gmail.com>
wrote:
I am using models/props_windows/window_industrial.mdl window prop in a csgo
map. It's breakable and automatically spawns gibs and a window frame prop. the
problem is that the window frame prop that stays behind is also breakable, and
it turns into two huge chunks of wood when broken. how do i make the original
window prop breakable but the leftover frame prop non-solid and non-breakable
like you'd expect?
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