haruk thanks for your reply. it was in my spam folder so i hadnt seen it. i
have a couple questions: is "!Self" an actual target variable or should i
name the prop and use its name? also, is "SetUnbreakable" an input option?
i dont see it...

On Wed, Oct 15, 2014 at 8:58 PM, Aaron Stout <aaronfuz...@gmail.com> wrote:

> im confused about why the window frame prop breaks and spawns big chunks
> of wood when broken. just doesnt seem right. theres no way to change it?
>
> On Wed, Oct 15, 2014 at 8:30 AM, ics <i...@ics-base.net> wrote:
>
>> I don't think you can make it so, unless there is another window frame
>> that is static (which you can set to non solid). Use that with the
>> breakable one.
>>
>> Otherwise you would need to adjust to model itself to work as you want it
>> to work but it's no way easy task to do if you haven't been playing with
>> models before.
>>
>> -ics
>>
>> Aaron Stout kirjoitti:
>>
>>> I am using models/props_windows/window_industrial.mdl window prop in a
>>> csgo map. It's breakable and automatically spawns gibs and a window frame
>>> prop. the problem is that the window frame prop that stays behind is also
>>> breakable, and it turns into two huge chunks of wood when broken. how do i
>>> make the original window prop breakable but the leftover frame prop
>>> non-solid and non-breakable like you'd expect?
>>>
>>>
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>>
>>
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>
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