haruk thanks for your reply. it was in my spam folder so i hadnt seen it. i have a couple questions: is "!Self" an actual target variable or should i name the prop and use its name? also, is "SetUnbreakable" an input option? i dont see it...
On Wed, Oct 15, 2014 at 8:58 PM, Aaron Stout <aaronfuz...@gmail.com> wrote: > im confused about why the window frame prop breaks and spawns big chunks > of wood when broken. just doesnt seem right. theres no way to change it? > > On Wed, Oct 15, 2014 at 8:30 AM, ics <i...@ics-base.net> wrote: > >> I don't think you can make it so, unless there is another window frame >> that is static (which you can set to non solid). Use that with the >> breakable one. >> >> Otherwise you would need to adjust to model itself to work as you want it >> to work but it's no way easy task to do if you haven't been playing with >> models before. >> >> -ics >> >> Aaron Stout kirjoitti: >> >>> I am using models/props_windows/window_industrial.mdl window prop in a >>> csgo map. It's breakable and automatically spawns gibs and a window frame >>> prop. the problem is that the window frame prop that stays behind is also >>> breakable, and it turns into two huge chunks of wood when broken. how do i >>> make the original window prop breakable but the leftover frame prop >>> non-solid and non-breakable like you'd expect? >>> >>> >>> _______________________________________________ >>> Csgo_sdk mailing list >>> Csgo_sdk@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >>> >> >> >> _______________________________________________ >> Csgo_sdk mailing list >> Csgo_sdk@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >> > >
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