Geez, Andrew - you got a bad day or something? Let's keep this mailing list professional and stop insulting each other. It doesn't help at all when you don't speak on topic, but just throw a bunch of swears on a guy who politely tried to explain the situation to Jason.
Cheers, Marcin 2016-02-28 15:05 GMT+01:00 Andrew Jackson <[email protected]>: > Ya know Don, I'm sure people appreciate your activity on this mailing list > at times but you can let go of the holier than thou bullshit. We don't need > your long fucking explanations of what your interpretation of the rules > are. What you copied and pasted is a useless pile of words. Do you think > that if the CSGO team gave us any sort of clarity on the situation that > people would be in here asking about specifics still? No. You dont work for > Valve, you can only interpret the rules in the same manner we can. You > can't offer a single piece of legit advice to individuals regarding their > situation, again, you can only fucking speculate on what could have > happened, and no one gives a fuck about your speculation. Quit trying to > preach all this bullshit about people's lives and how people need to accept > consequences. No one gives a fuck about your suggestions. You can't even > get your own community website up and running, you aren't in any position > to be giving server operators advice. All you do is come here giving > unsolicited advice and opinions. Shove them up your ass. > > On Sun, Feb 28, 2016 at 8:32 AM, Don Park <[email protected]> wrote: > >> Hello, >> >> GLST notice and information was first given out on October 13th, 2015 >> with the steps and information related to the transition to GLST. Stage 1 >> (which was started on October 13th, 2015) was: "The GSLT creation utility >> goes live: https://steamcommunity.com/dev/managegameservers. Please test >> the interface and report back any issues in creating accounts. Note that >> TF2 server operators can now use >this form to create GSLTs for TF2 (AppId >> 440)." >> >> 1 month later, on November 10th, 2015, Stage 2 began "An update to >> CS:GO's dedicated server will include the sv_setsteamaccount convar that >> allows you to log in with your GSLT. In this stage it will still be >> possible to run a dedicated server without a GSLT. Anonymous login will >> happen automatically if no game server login token is specified. Please >> report back any issues with logging in using the game server login token or >> otherwise." >> >> 1 week later, on November 19th, 2015, Stage 3 began which was "Dedicated >> Servers that use anonymous login instead of a GSLT will no longer list in >> the GMS. Otherwise they will still be playable.". >> On December 9th, 2015, Stage 4 was in effect. This was "Dedicated >> Servers that use anonymous login will no longer list in the GMS nor be >> connectable by CS:GO clients." >> >> In addition, the following FAQ as made available by the CSGO Server Devs: >> >> === >> >> *What is the purpose of this update?* >> We had intended to adopt Favorites migration from TF2 for some time now. >> Game Server Providers' complaint about the impact that the current IP >> banning method has on their operation has made this more urgent since with >> this feature we'll also be able to shield GSPs from bad actors. >> >> *Is this [ new method ] just to generate the token, or if this occurs >> will the tokens become invalid while that ban/lock is in place?* >> Any such or similar infraction by the GSLT owning Steam User will result >> in the disabling of all of that user's GSLTs. >> >> *So does this mean I can't run a CS:GO server unless I own CS:GO?* >> That will be correct as of Stage 3. >> >> *So people need to have landlines to run servers now?* >> No. But there are currently restrictions on what constitutes a qualifying >> phone number. VOIP / burner numbers are currently non-qualifying. >> >> *What specifically happens if you don't log into an account after stage >> three?* >> The result will be identical to the current IP ban: players will not be >> able to connect. >> >> *So can these tokens be used in place of the webapi_authkey ? will we >> need BOTH keys now to use the workshop?* >> The webapi authkey was previously an intermediate step to creating a >> GSLT. It is no longer necessary. >> >> *And just to be clear, it's 1000 at any one time, not 1000 total >> lifetime, correct?* >> Correct. You can delete unused GSLTs and generate new ones. We're >> reevaluating the 1000 token limit. >> >> *Why don't my previously registered servers show up?* >> Fixed. >> >> === >> >> Everyone has a life outside of CSGO and server hosting. However, proper >> communication was given ahead of time (within a proper timeframe) and >> clarifications and updates were given as needed. If this does not work for >> you, then I would suggest you go with a managed game server hosting >> experience, which you can find available at NFOServers or Game-servers.com >> and have them manage your game server for you. You gotta relax. In my >> opinion, they've been communicating with the CSGO Server operators properly >> and within a good time-schedule. If you don't read emails on this email >> list, at least make a email filter and make sure to read any emails from >> Ido or Vitality so you don't miss any more important updates. I mean we're >> hosting servers out of our own pocket for the fun of it too. You're not >> the only one here who's doing something similar. >> >> In regards to the account ban, as far as we know Valve has communicated >> that all the bans they handed out on GLST were valid and properly >> executed. While we aren't aware specifically what were the specific flags >> that triggered the bans, you can probably review the guidelines here: >> http://blog.counter-strike.net/index.php/server_guidelines/ and check >> and see if you were in violation of those terms. Personally, I think >> Valve has been communicating fine with what they expect. Remember it's not >> your understanding of the guidelines but rather their understanding of the >> guidelines they have written. Therefore, there are examples and additional >> information made available on that page with information regarding what >> they expect. >> >> Also as a reminder, remember sourcemod is not an official plugin for >> SRCDS servers. It's something that was coded within the SRCDS Community. >> Therefore, Valve probably looks at what specifically is changing instead of >> what "mods" are enabled or disabled. >> >> So far, I don't think this email list is the proper way of contesting >> your ban. I'd suggest contacting their support desk or maybe emailing >> them. >> >> >> >> - Don >> >> >> On Sun, Feb 28, 2016 at 6:03 PM, Jason Green <[email protected]> >> wrote: >> >>> Hi, I'm new to the mailing list thingy. >>> >>> I'm not sure why my server was banned, the steps I took were: >>> >>> Noticed server was not working (after several weeks of trying), so >>> manually updated (Cron job usually updates it). >>> Server still not working, googled. >>> Found out about GSLT key >>> Googled why needed GSLT key and how to get one >>> Moved "Bad" plugins to disabled folder, added my new GSLT key. >>> Played two games on my server with a friend at low ping, 128 tick. >>> Week later I got banned. >>> >>> WTF I tried, what else am I supposed to do? >>> I have a life outside managing a csgo server and reading mailing lists >>> all day scouring to ensure some crazy policy change to ensure I don't get >>> banned. >>> >>> 1. It's a game, not my job/life etc. >>> 2. Valve, if you detected the code/behavior/whatever, why not halt the >>> server instead so I can fix it myself. >>> >>> If you're worried that the plugin developers will work around it, at >>> least START with a warning, so the 90% of us who run servers, and not write >>> plugins will know to not mess with it. >>> >>> Up front we wouldn't have messed with it en mass. I'm sure a few would >>> still abuse it, but guess what. Those are the people who are still using >>> them now, because they are determined. >>> >>> What a waste of my time to seek you people out. The CSGO experience is >>> getting more and more disappointing, 1. because we expect a lot from Valve, >>> and 2. The CSGO team has delivered in the past. >>> >>> This isn't a high point guys, you're hitting new lows. >>> >>> >>> +LarcenIII >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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