Jay,
Of coarse the files load fine on my system!
The exception being thrown is being generated by some time handling code
provided by MSoft. Is there anything odd about your system's time and date?
What time zone are you in? Is your system's clock battery dead?
Dale
>And after I quit CBPlay, it asks me to save "Untitled". Then the log
>looks like this (sorry this is so piecemeal):
>
>[\\BASEMENTPC]
>00000000 0.00000000 [156] Warning: no shared menu for
>document template #19.
>00000001 0.69631279 [156] Warning: CMDIFrameWnd without
>a default menu.
>00000002 1066.42749023 [156] AtlThrow: hr = 0x80070057
>00000003 1066.42773438 [156] Warning: constructing
>COleException, scode = E_INVALIDARG ($80070057).
>00000004 1067.47021484 [156] Warning: Uncaught exception in
>WindowProc (returning 1).
>00000005 1269.90625000 [156] Warning: destroying an unsaved
>document.
>00000006 1269.94287109 [156] Detected memory leaks!
>00000007 1269.94287109 [156] Dumping objects ->
>00000008 1269.94299316 [156] {714}
>00000009 1269.94311523 [156] normal block at 0x00E1E9D8, 93
>bytes long.
>00000010 1269.94323730 [156] Data: <HM L L > 48
>4D 95 00 4C 00 00 00 4C 00 00 00 01 00 00 00
>00000011 1269.94323730 [156] {712}
>00000012 1269.94348145 [156] client block at 0x00E1D950,
>subtype c0, 20 bytes long.
>00000013 1269.94360352 [156] a CFile object at $00E1D950,
>20 bytes long
>00000014 1269.94909668 [156] Object dump complete
>
>Jay
>
>--- In [email protected], "czarnecki_jay" <[EMAIL PROTECTED]>
>wrote:
>>
>> Wait, here's some more debug data:
>>
>> When I hit the "Ignore" button after the error mesage that started
>> with "Debug Assertion Failed!", I get the "The parameter is
>> incorrect message" again, and some more data goes intoi the debug
>> log. Here it is:
>>
>> [\\BASEMENTPC]
>> 00000000 0.00000000 [156] Warning: no shared menu for
>> document template #19.
>> 00000001 0.69631279 [156] Warning: CMDIFrameWnd without
>> a default menu.
>> 00000002 1066.42749023 [156] AtlThrow: hr = 0x80070057
>> 00000003 1066.42773438 [156] Warning: constructing
>> COleException, scode = E_INVALIDARG ($80070057).
>> 00000004 1067.47021484 [156] Warning: Uncaught exception in
>> WindowProc (returning 1).
>>
>>
>> Jay
>>
>>
>> --- In [email protected], "czarnecki_jay" <jaycz@>
>> wrote:
>> >
>> > Dale, how do I attach a gamefile to these Yahoo Group posts?
>> > Or what is the best way to get the file to you?
>> > My e-mail is jaycz@
>> >
>> >
>> >
>> > --- In [email protected], "czarnecki_jay" <jaycz@>
>> > wrote:
>> > >
>> > > --- In [email protected], Dale <dlarson42@> wrote:
>> > > >
>> > > That's all that went to the log.
>> > >
>> > > The debugger zip file came with a copy of CBPlay.exe. It is
>> inside
>> > a
>> > > folder titled CBPlayDebug along with dbgview.exe, all inside
>my
>> > > C;\Cyberboard fodler. That CBPlay.exe file is the one I opened
>> and
>> > > used to try to open the gamefile, giving the two lines in the
>> log
>> > > below. I also go this error message:
>> > >
>> > > Debug Assertion Failed!
>> > > Program: C:\Cyberboard\CBPlayDebug\CBPlay.exe
>> > > File: f\vs70builds\3077
>\vc\MFCATL\ship\atlmfc\include\atltime.inl
>> > > Line: 167
>> > > Expression: m_time != -1
>> > > For information on how your program can cause an assertion
>> > failure,
>> > > see Visual C++ documentation on asserts.
>> > > (Press Rety to debug the application).
>> > >
>> > > with buttons "Abort", "Retry"" and "Ignore".
>> > > Clicking on "Retry" crashes CBPlay and the debugger.
>> > >
>> > > When I started the debugger, then opened the original
>CBPlay.exe
>> > > that I already had on my system and tried to open the
>gamefile,
>> I
>> > > didn't get any of that. Just the same "The parameter is
>> incorrect"
>> > > and nothing was saved to the logfile.
>> > >
>> > > I'm sending the Twilight Struggle gamefile to your e-mail.
>> > >
>> > > I do appreciate you sticking with me on this - I'm sorry if it
>> > turns
>> > > out to be something obvious on my part that I'm doing or not
>> doing
>> > > in error.
>> > >
>> > > Jay
>> > >
>> > > > That's it?? Did it crash? It hardly started up. This is what
>> it
>> > > looks like
>> > > > before a game/scenario file is loaded.
>> > > >
>> > > > It might be time to send me the exact files you are using.
>> This
>> > > makes no
>> > > > sense at all.
>> > > >
>> > > > Dale
>> > > >
>> > > > >Thanks, Dale.
>> > > > >Here the data from the debug log:
>> > > > >
>> > > > >[\\BASEMENTPC]
>> > > > >00000000 0.00000000 [980] Warning: no shared
>menu for
>> > > > >document template #19.
>> > > > >00000001 0.99098295 [980] Warning: CMDIFrameWnd
>without
>> > > > >a default menu.
>> > > >
>> > >
>> >
>>
>