Jay, Thanks for the data...
Now it gets meatier. It gives me something to look at. To send me your game/gamebox files zip them up and use the "Lite" version of this web site... http://www.yousendit.com/cms/compareaccounts Dale >And after I quit CBPlay, it asks me to save "Untitled". Then the log >looks like this (sorry this is so piecemeal): > >[\\BASEMENTPC] >00000000 0.00000000 [156] Warning: no shared menu for >document template #19. >00000001 0.69631279 [156] Warning: CMDIFrameWnd without >a default menu. >00000002 1066.42749023 [156] AtlThrow: hr = 0x80070057 >00000003 1066.42773438 [156] Warning: constructing >COleException, scode = E_INVALIDARG ($80070057). >00000004 1067.47021484 [156] Warning: Uncaught exception in >WindowProc (returning 1). >00000005 1269.90625000 [156] Warning: destroying an unsaved >document. >00000006 1269.94287109 [156] Detected memory leaks! >00000007 1269.94287109 [156] Dumping objects -> >00000008 1269.94299316 [156] {714} >00000009 1269.94311523 [156] normal block at 0x00E1E9D8, 93 >bytes long. >00000010 1269.94323730 [156] Data: <HM L L > 48 >4D 95 00 4C 00 00 00 4C 00 00 00 01 00 00 00 >00000011 1269.94323730 [156] {712} >00000012 1269.94348145 [156] client block at 0x00E1D950, >subtype c0, 20 bytes long. >00000013 1269.94360352 [156] a CFile object at $00E1D950, >20 bytes long >00000014 1269.94909668 [156] Object dump complete > >Jay > >--- In [email protected], "czarnecki_jay" <[EMAIL PROTECTED]> >wrote: >> >> Wait, here's some more debug data: >> >> When I hit the "Ignore" button after the error mesage that started >> with "Debug Assertion Failed!", I get the "The parameter is >> incorrect message" again, and some more data goes intoi the debug >> log. Here it is: >> >> [\\BASEMENTPC] >> 00000000 0.00000000 [156] Warning: no shared menu for >> document template #19. >> 00000001 0.69631279 [156] Warning: CMDIFrameWnd without >> a default menu. >> 00000002 1066.42749023 [156] AtlThrow: hr = 0x80070057 >> 00000003 1066.42773438 [156] Warning: constructing >> COleException, scode = E_INVALIDARG ($80070057). >> 00000004 1067.47021484 [156] Warning: Uncaught exception in >> WindowProc (returning 1). >> >> >> Jay >> >> >> --- In [email protected], "czarnecki_jay" <jaycz@> >> wrote: >> > >> > Dale, how do I attach a gamefile to these Yahoo Group posts? >> > Or what is the best way to get the file to you? >> > My e-mail is jaycz@ >> > >> > >> > >> > --- In [email protected], "czarnecki_jay" <jaycz@> >> > wrote: >> > > >> > > --- In [email protected], Dale <dlarson42@> wrote: >> > > > >> > > That's all that went to the log. >> > > >> > > The debugger zip file came with a copy of CBPlay.exe. It is >> inside >> > a >> > > folder titled CBPlayDebug along with dbgview.exe, all inside >my >> > > C;\Cyberboard fodler. That CBPlay.exe file is the one I opened >> and >> > > used to try to open the gamefile, giving the two lines in the >> log >> > > below. I also go this error message: >> > > >> > > Debug Assertion Failed! >> > > Program: C:\Cyberboard\CBPlayDebug\CBPlay.exe >> > > File: f\vs70builds\3077 >\vc\MFCATL\ship\atlmfc\include\atltime.inl >> > > Line: 167 >> > > Expression: m_time != -1 >> > > For information on how your program can cause an assertion >> > failure, >> > > see Visual C++ documentation on asserts. >> > > (Press Rety to debug the application). >> > > >> > > with buttons "Abort", "Retry"" and "Ignore". >> > > Clicking on "Retry" crashes CBPlay and the debugger. >> > > >> > > When I started the debugger, then opened the original >CBPlay.exe >> > > that I already had on my system and tried to open the >gamefile, >> I >> > > didn't get any of that. Just the same "The parameter is >> incorrect" >> > > and nothing was saved to the logfile. >> > > >> > > I'm sending the Twilight Struggle gamefile to your e-mail. >> > > >> > > I do appreciate you sticking with me on this - I'm sorry if it >> > turns >> > > out to be something obvious on my part that I'm doing or not >> doing >> > > in error. >> > > >> > > Jay >> > > >> > > > That's it?? Did it crash? It hardly started up. This is what >> it >> > > looks like >> > > > before a game/scenario file is loaded. >> > > > >> > > > It might be time to send me the exact files you are using. >> This >> > > makes no >> > > > sense at all. >> > > > >> > > > Dale >> > > > >> > > > >Thanks, Dale. >> > > > >Here the data from the debug log: >> > > > > >> > > > >[\\BASEMENTPC] >> > > > >00000000 0.00000000 [980] Warning: no shared >menu for >> > > > >document template #19. >> > > > >00000001 0.99098295 [980] Warning: CMDIFrameWnd >without >> > > > >a default menu. >> > > > >> > > >> > >> >
