As designers, I think we all know that in many cases, success in the marketplace has (unfortunately) little to do with quality of design. Yes, many copies of Monopoly are purchased. But that has to do with marketing, availability, price, brand recognition, lack of consumer awareness of alternatives, etc. How many copies of Monopoly are even opened? How many are played? How do the players feel about the experience after finishing (or abandoning) a game?
And to Charles' point, yes Monopoly was groundbreaking, and important historically. But that shouldn't (and doesn't) give it any advantage when compared to today's offerings. ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help