As designers, I think we all know that in many cases, success in the
marketplace has (unfortunately) little to do with quality of design. Yes,
many copies of Monopoly are purchased. But that has to do with marketing,
availability, price, brand recognition, lack of consumer awareness of
alternatives, etc. How many copies of Monopoly are even opened? How many are
played? How do the players feel about the experience after finishing (or
abandoning) a game?

And to Charles' point, yes Monopoly was groundbreaking, and important
historically. But that shouldn't (and doesn't) give it any advantage when
compared to today's offerings.
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... disc...@ixda.org
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to