Brian Paul wrote:
> 
> >
> > Hmm.  Is EMBM supported/required by OpenGL, or is that strictly a DirectX thing?
> 
> It could be supported by an OpenGL extension, but I don't think Matrox
> ever spec'd one out.  I don't know enough of the details to say how
> hard it would be to implement.

I think one of NVIDIA's latest extensions covers EMBM, perhaps the
texture shader one?  Of course, it's all proprietary stuff anyway...

-- Gareth

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