well, I managed to fix the 2D corruption in tile mode on savage4. the problem is that the bits of the GBD (MM816C) have different meaning on savage4 vs. twister/prosavage. The fix is to use the SavageEnableMode_M7() function for savage4 rather than SavageEnableMode_Twister(). This also negates the need to define SAVAGE4 in savage_bci.h since SavageEnableMode_M7() already uses 8 for BCI_ENABLE. alternatively you can edit the SavageEnableMode_Twister() to use the proper values, but the results are the same (and you don't break twister/prosavage).
with tiling mode fixed, 3D behaves similarly to linear mode. the 3D app runs, but is scrambled somewhat. I'm not sure where the fix for that lies, probably on the 3D side. Also, with regard to VT switches, I haven't seen any lockups. Alex __________________________________ Do you Yahoo!? Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes http://hotjobs.sweepstakes.yahoo.com/signingbonus ------------------------------------------------------- This SF.net email is sponsored by: Perforce Software. Perforce is the Fast Software Configuration Management System offering advanced branching capabilities and atomic changes on 50+ platforms. Free Eval! http://www.perforce.com/perforce/loadprog.html -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel