On Thu, 8 Jan 2004 15:40:55 -0800 (PST)
Alex Deucher <[EMAIL PROTECTED]> wrote:

> well, I managed to fix the 2D corruption in tile mode on savage4.  the
> problem is that the bits of the GBD (MM816C) have different meaning on
> savage4 vs. twister/prosavage.  The fix is to use the
> SavageEnableMode_M7() function for savage4 rather than
> SavageEnableMode_Twister().  This also negates the need to define
> SAVAGE4 in savage_bci.h since SavageEnableMode_M7() already uses 8 for
> BCI_ENABLE.
> alternatively you can edit the SavageEnableMode_Twister() to use the
> proper values, but the results are the same (and you don't break
> twister/prosavage).

I don't understand. How would using SavageEnableMode_M7 for Savage4
break ProSavage?

> 
> with tiling mode fixed, 3D behaves similarly to linear mode.  the 3D
> app runs, but is scrambled somewhat.  I'm not sure where the fix for
> that lies, probably on the 3D side.

Are you sure that tiled mode is enabled correctly? I think Rafael
reported earlier that 3D (glxgears) worked ok for him with tiled mode
enabled, even though 2D was garbled.

> 
> Also, with regard to VT switches, I haven't seen any lockups.

Then it's probably something specific to ProSavage. :-(

> 
> Alex
> 

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